Skip to content

Arcade › Dustfront

Dustfront

  • 3d
  • strategy
  • rts
  • sci-fi
  • resource-management
0
Remix it Discord

1 play

How to play

Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.

Help this game get better

Made by Matthias ten Broek, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.

Nobody has said anything about Dustfront yet. Play it, then tell Matthias ten Broek what you would add next.

Your review will be public. Tell the creator what worked and one thing you would improve.

Make your own game

Dustfront was built by Matthias ten Broek with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Dustfront opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Dustfront

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create “Dustfront,” a real-time top-down/isometric 3D strategy game set in the Oryx Expanse, Sector 09. Show a broad, softly undulating amber desert under warm ochre lighting, viewed from a high oblique perspective. Use smooth sand with sparse small dark-brown stones, a thin circular sector boundary near the map edge, and several glowing amber spice seams made of small golden crystal clusters with faint halos. Place the friendly outpost on the left side of the battlefield and a rival outpost on the right. Use compact sci-fi rover/skimmer units, preferably detailed low-poly beige utility rovers; mark friendly units with cyan ground rings and enemies with red rings, turning a selected friendly ring gold. Keep the restrained, warm, slightly hazy desert palette and clean polished RTS presentation.

The player begins with 350 spice and three friendly skimmers near their outpost. Four hostile skimmers start near the rival outpost. The HUD shows the DUSTFRONT title and “THE ORYX EXPANSE · SECTOR 09,” a SPICE count, a FORCES count, and a prominent “+ BUILD SKIMMER · 120” button. Building spends 120 spice and deploys a new friendly skimmer near the player outpost, selecting it; if resources are insufficient, show an explanatory status message. Display the mission: “Destroy the rival outpost. Send skimmers to amber spice fields to harvest resources.” Show brief contextual status text for selection, orders, building, and game outcome.

Make it an RTS with direct selection and destination orders. Click a friendly skimmer to select it; Shift-click to add/remove units from a multi-selection, and click empty ground to clear selection. Right-click the ground to issue a destination order for the selected group, spreading units slightly around the destination. The MOVE ORDER button arms a mode in which clicking the map sets the destination; clicking it again cancels. The ATTACK MOVE button toggles an armed attack-move order mode, with right-click issuing the destination. Include the on-screen control hint “WASD PAN · WHEEL ZOOM · RIGHT-CLICK MOVE / ATTACK.” WASD or arrow keys pan the camera over the battlefield, and the mouse wheel zooms in and out. Use a fixed high-angle camera that can pan and zoom while keeping the map visible.

Units travel toward assigned destinations. Friendly and hostile skimmers automatically engage nearby opposing units, firing small colored energy bolts; friendly bolts are pale cyan and hostile bolts are orange-red. Units have health and are removed when defeated. Friendly skimmers that reach an amber spice seam harvest it automatically, gradually depleting the seam and increasing the spice reserve. The enemy force advances toward the friendly outpost when it has no nearby friendly unit to fight, and attacks the friendly outpost when close. Friendly units near the rival outpost damage it automatically. The objective is to destroy the rival outpost; show an “OUTPOST DESTROYED” / sector-secured victory state when it falls, and an “OUTPOST LOST” defeat state if the friendly outpost is destroyed. Include a discreet rival-outpost health bar when appropriate. Keep gameplay legible and grounded in the desert battlefield, without adding unrelated unit types, weapons, resources, or mechanics.

More free browser games

Browse the whole Arcade →