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Arcade › Dust Circuit
Click the game above and it runs right here in your browser. No download, no installer, no account needed. fernandotrae2 built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Dust Circuit yet. Play it, then tell fernandotrae2 what you would add next.
Dust Circuit was built by fernandotrae2 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Dust Circuit opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 3D arcade driving game titled “Dust Circuit,” subtitled “Desert Drift Grand Prix.” Use a warm stylized low-poly desert presentation: a large flat sandy ground plane, orange/tan sky/background with matching distance fog, soft shadows, and warm sunlight. Build a closed oval circuit made from dark reddish-brown road segments: two long horizontal straights connected by rounded semicircular ends, with a moderately wide road and small pale yellow/tan painted dash marks down the straights. Add a checkered starting grid across one straight. Place repeated low roadside tire-like dark/brown barrier blocks around the outer perimeter, plus scattered low-poly desert rocks and tall cacti in the surrounding sand. Put a row of orange construction barriers near the starting area. The scene should feel sparse, dusty, and arcade-like rather than realistic. Use a small stylized kart as the player vehicle, starting centered on the straight at the starting grid and facing down the track. Render from a trailing third-person camera above and behind the kart, looking toward the kart and track; smoothly follow the vehicle as it drives. The kart should visibly rotate with steering and cast/receive shadows. The race is a three-lap solo time-free driving challenge with no opponents, weapons, pickups, or collisions that damage the player. Keep the kart playable with a soft boundary: constrain it to the oval/track area rather than allowing it to leave the course. Driving controls: W or Up Arrow accelerates, S or Down Arrow brakes/slows, and A/D or Left/Right Arrow steer. Space (also Shift) activates drift. Provide matching touch controls at the lower left: circular left, right, and accelerate buttons, plus a rounded rectangular DRIFT button. Acceleration increases speed up to a normal cap; releasing throttle causes the kart to slow, and braking slows it more strongly. Steering becomes more effective once moving. While moving fast enough and steering, holding drift increases steering response and charges a drift meter, with a slight speed reduction. Releasing drift after a meaningful charge consumes the charge and grants a short temporary boost with a higher maximum speed. The drift meter should fill only during an active drift and empty on release; show the charge in the HUD. Count laps when the kart crosses the start line at sufficient speed, avoiding immediate repeated counts with a brief timing gate. After completing lap 3, stop the vehicle/race and show a finish state with the message “FINISH!” and “You conquered the desert!” and change the button to “RACE AGAIN.” Overlay a fixed HUD on top of the 3D view. At top left use a dark translucent brown rectangular panel with a pale gold border, bold spaced uppercase “DUST CIRCUIT,” and the smaller subtitle “Desert Drift Grand Prix.” At top right use a similar right-aligned panel showing “Lap 1/3,” “Speed 0 km/h,” “Drift boost,” and a horizontal outlined boost bar with a dark interior and bright yellow/orange fill. Update the lap, speed, and drift fill continuously. On initial load, place a centered dark translucent brown instruction modal with a pale gold border: heading “Dust Circuit,” text “WASD / arrows to drive · Space to drift,” text “Hold drift through corners, then release for a boost.” and a prominent orange-red “START RACE” button. Hide this modal when starting and reset lap, position, speed, drift charge, boost, and timer. Use responsive layout, preserving the warm tan, dark brown, pale gold, and orange-red color palette and keeping controls usable on mobile.