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Drift Osmancık

  • 3d
  • driving
  • drifting
  • arcade
  • mobile
  • low-poly
  • open-world-lite
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. yasir Doğru built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Drift Osmancık yet. Play it, then tell yasir Doğru what you would add next.

Make your own game

Drift Osmancık was built by yasir Doğru with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Drift Osmancık opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Drift Osmancık

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a mobile-friendly 3D arcade driving game titled “DRIFT OSMANCIK,” with all visible interface text in Turkish. Use an orbiting/behind-the-car third-person camera in a compact low-poly town beside the Kızılırmak river. The player drives a colored sports sedan on a flat green terrain crossed by a dark gray road grid: a central north-south road, an east-west road, two narrower side roads, and cross streets. Place a blue-green river along the right/east side of the town and a broad gray bridge crossing toward it, with simple guardrails. Fill the town with repeated low-poly apartment blocks in beige, pale blue, and light gray, each with dark brown flat roofs; add stylized green hills around the horizon, rows of trees, street lamps, and several small stationary/looping traffic cars in orange, green, white, purple, and red. Use bright daylight by default, a blue sky background, fog, soft shadows, and a clean stylized low-poly aesthetic. The car starts near the center road at position facing generally forward, and the playable area is bounded to a square region rather than having an endless world.

Core driving: the sedan accelerates while holding GAZ (W/Up arrow), brakes with FREN (S/Down arrow), reverses with GERİ (reverse input), and steers left/right with SOL/SAĞ (A/D or arrow keys). Steering rotates the car according to its current speed; clamp velocity between roughly -12 and 38, with speed displayed in km/h as absolute speed times 3.6. Holding EL FRENİ (Space) while moving quickly and steering hard creates a drift. During a drift, show a bright yellow/orange “DRIFT +N” message at the top center, continuously increase drift score based on speed and steering, and increase a combo from 1 up to 5 as the drift lasts. When a drift ends, award money based on the drift score; also give small money rewards during high scoring. The player has an initial balance of ₺1200, shown in a top-right pill, and persist balance and customization/weather/quality settings locally. There is no shooting, collision damage, health, or enemy combat.

The HUD during driving should overlay the 3D scene: top-left brand text “DRIFT OSMANCIK · YSR STUDIO,” top-right “₺ 1200” style money display, a mission pill reading “GÖREV: Merkez bulvarında 250 m sür,” and a circular speedometer at bottom-right with a large numeric KM/H value and gear indicator N/D/R. After traveling 250 meters, change the mission to “GÖREV TAMAMLANDI · ₺250” and award ₺250 once. Along the bottom, provide large translucent touch buttons: SOL, SAĞ, FREN on the left; GAZ, GERİ, EL FRENİ, KAMERA, and MENÜ on the right. Buttons should support press-and-hold touch/pointer input and also keyboard input. KAMERA cycles among three follow views: a higher/farther chase camera, a closer chase camera, and a near cockpit/hood-like view. MENÜ pauses driving and returns to the menu.

Build the full menu shown in the reference: a dark translucent full-screen overlay with a centered rounded card. Display the large stacked title “DRIFT OSMANCIK,” subtitle “YSR Studio · Kızılırmak kıyısında sürüş,” and a prominent blue OYNA button. Below it add dark buttons labeled GARAGE, ARABALAR, GÖREVLER, and AYARLAR. At the bottom of the card show the instruction “Mobil sürüş: SOL / SAĞ ile yön ver, GAZ ile hızlan. EL FRENİ drift başlatır.” OYNA starts/restarts the drive at the initial position with zero speed; GARAGE and ARABALAR open the same customization screen; GÖREVLER opens the mission list; AYARLAR opens settings.

Garage/customization modal: show “GARAGE,” “Aracını kişiselleştir,” a BOYA section with five circular color swatches (red/pink, blue, orange, near-black, and white) that recolor the sedan, and a JANT dropdown with Street Silver, Midnight Black, and Gold Drift choices. Include GERİ and SÜRÜŞE DÖN buttons. Mission modal: show “GÖREVLER” and the listed goals “Merkez bulvarında 250 m sür — ₺250,” “1200 drift puanı yap — ₺400,” and “Kızılırmak köprüsüne ulaş — ₺600,” with GERİ and OYNA buttons; the distance mission is the active gameplay-tracked objective. Settings modal: show “AYARLAR,” weather choices GÜNEŞ, BULUT, YAĞMUR, and graphics choices LOW, MEDIUM, HIGH. Sunny uses the light blue sky; cloudy uses a darker gray-blue sky; rain uses a dark blue-gray sky with visible falling rain streaks. Quality changes rendering pixel ratio. All menus use dark navy translucent panels, thin pale borders, rounded corners, white bold sans-serif typography, blue primary buttons, and subtle shadow/glass styling.

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