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Dream Dollhouse

  • 3d
  • character-creator
  • dress-up
  • dollhouse
  • simulation
  • casual
  • anime-inspired
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Medical Assistant whatever you want it's worth it built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Dream Dollhouse yet. Play it, then tell Medical Assistant whatever you want it's worth it what you would add next.

Make your own game

Dream Dollhouse was built by Medical Assistant whatever you want it's worth it with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Dream Dollhouse opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Dream Dollhouse

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a mobile-first Three.js 3D character-creator toy called “Dream Dollhouse.” Begin with a start overlay displaying the message “Make your own character and have fun” and a start button; after starting, show a stylized low-poly/anime-inspired dollhouse scene with soft shadows, a pastel blue-gray atmosphere, fog, and a central humanoid character. Use an orbit camera aimed at the character’s upper body: dragging rotates around the character, mouse wheel/pinch zooms, and a “Front View” control smoothly returns to a forward camera position. Keep the character centered in solo mode, with an optional duo mode placing two characters side by side.

Provide two independently editable character slots, Character 1 and Character 2. Each slot has a girl/boy toggle. Build each avatar procedurally from simple geometric meshes: rounded capsule-like torso, spherical head with skin material, large white anime eyes with colored irises, small mouth, cylindrical segmented arms and legs, stylized hair, clothing, and shoes. Girl and boy proportions/eye colors differ subtly. The active character can be customized through HUD panels. Include gender-specific hair styles, hair color swatches, top/outfit dropdowns, bottoms dropdowns, and shoes dropdowns. Girl hair choices are short, curly, really long, messy, fluffy, and braids; girl colors include red, dark red, purple, blue, pink, white, yellow, green, dark blue, black, dark green, orange, and dark orange. Girl tops include pajama shirt, pink sweater, green tank top, swimsuit, maid outfit, Halloween outfit, Christmas outfit, and Muslim outfit; bottoms include jeans, shorts, pajama shorts, skirt, long skirt, Christmas pajamas, and Christmas pants; shoes include pajama shoes, panda shoes, black shoes, beautiful red shoes, and pink fluffy shoes. Give girls an additional hair-decoration selector with none, bow, flowers, moon clip, and sparkle pins.

For the boy, offer curly, long, short, and messy hair; blonde, dark blue, baby blue, orange, yellow, green, blue, purple, white, and black hair colors; tops baggy black jacket, black shirt, blue shirt, pajama shirt, panda costume, Halloween costume, angel, fairy, and devil; bottoms panda pajama pants, star pants, jeans, black pants, and white pants; and shoes panther shoes, panda shoes, pink shoes, white shoes, fluffy nikes, and fish shoes. Implement visible outfit-specific geometry details where applicable: maid apron/collar, swimsuit straps, Halloween stripes, Christmas trim, Muslim robe and hijab-like head covering, panda hood and ears, angel/fairy/devil wings, devil horns, and angel halo; decorative pants can show panda marks, star accents, stripes, or a front designer panel.

When the boy is wearing white pants, reveal a white-pants designer panel. It has a 256x256 drawing canvas initially showing a pale footer/grid-like design and the text “Draw here for white pants,” pointer drawing with a blue brush for the boy, a name input whose text appears on the pants, sticker choices for star or panda (plus a none state), and a clear button. Render the canvas as a texture on the front of the white pants. Keep the designer hidden for other genders/bottoms.

Add a “Show Both”/“Solo View” toggle. In duo mode display both characters around the center, angled slightly inward, and make actions apply to both. Add four location buttons that switch between lightweight environment sets and alter background/fog/light: House, Outside, Park, and Movie Theater. House is a cozy partial room with pale walls, a round pale floor/rug, a bed at the right with wooden base, white mattress, lavender blanket and pillows, a laundry hamper, floor vacuum, and lamp. Outside is a green ground with a dark road and yellow lane markings, a small house with a roof, billboard, and five small low-poly walkers that continuously move across the road. Park is a green circular lawn with a tan ring path, six simple trees around the edge, and a wooden bench. Movie Theater is dark purple/near-black, with a glowing pale screen at the back, rows of red theater seats, and blue glowing side columns. Only the selected location set should be visible.

Include action controls in the HUD: Talk Together, Go to Bed, Vacuum, Laundry, a food selector, and an Eat/Feed action. Vacuum gives the active character a small vacuum prop and animated sweeping arms/body movement; Laundry gives a basket and folded shirt prop with animated arms; Eat gives a bowl and colored food prop (spaghetti, french fries, hamburger, cheese pizza, or noodles) with an eating pose; Go to Bed switches to the house if necessary, moves the character onto the bed, rotates them horizontally into a lying pose, and displays a nap/rest speech line. Actions should show simple looping arm/body animation and status feedback. Talk Together enables duo mode and has the two characters speak sequentially with speech bubbles appropriate to the current location. Switching locations while both are shown can also trigger a short location conversation.

Place speech bubbles above visible characters in screen space. Add a chat text input and chat button for talking to the active character. Generate simple keyword-based replies: greetings, food/eating, park, outside, movie, bed/sleep, name, hair, love, clean/laundry/vacuum, and generic responses. Display different girl/boy lines and use browser speech synthesis, preferring female-like voices/pitch for girls and male-like voices/lower pitch for boys. Use a status text area for messages such as editing a character, changing an outfit, moving locations, starting actions, or receiving a reply. Style the UI as touch-friendly pastel/white panels and buttons overlaying the 3D canvas; ensure controls are pointer-safe so camera dragging does not interfere with HUD interaction. The visual style should remain playful, clean, toy-like, softly lit, and explicitly procedural low-poly rather than realistic or imported-model based.

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