Arcade › Don't Make Tymi Mad
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Don't Make Tymi Mad was built by Kk Luna with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Don't Make Tymi Mad opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a playable Three.js third-person survival conversation game titled "Don't Make Tymi Mad". Set it in a stylized, low-poly haunted purple/pink house made of three connected walkable areas: a bedroom (roughly 15x16 units), a narrow hallway on the right, and a toy room beyond it. Use a dark plum background and fog, soft pink/purple lighting, shadows, and a cute-but-eerie atmosphere. The bedroom should have purple walls and floor, a large bright pink circular rug in the center, a single bed along the left/back side, a small table with a lamp, two chairs arranged around the table, and a large wall warning sign reading "Tymi's Parents' House" and "Talk softly. Do not pick up her things." Add an arrow sign pointing to the other rooms. The toy room should have a blue circular rug, a bookcase, colorful stacked toy blocks, and a sign reading "Her parents' house" / "Tymi brought you here. Be polite." Scatter about 18 small floating pink glowing orb/lights through the rooms that gently bob. Use an over-the-shoulder/third-person camera following a visible tall player avatar. The player is a simple low-poly person with a blue shirt, dark pants, skin-colored head, dark hair cap, body, head, and legs. Start the player in the bedroom at approximately (0, 0, 5.8), with Tymi behind/ahead of them around (0, 0, -2.4). The player moves at approximately 4.6 units/second using WASD or arrow keys, with smooth acceleration and friction, and cannot leave the connected room boundaries. Also provide a circular drag joystick on the lower left for touch devices; retain a hidden/backup touch D-pad if desired. Play soft carpet footstep sounds while moving. Tymi is a tiny chibi human-like girl who follows the player between rooms. Build her procedurally: a small pink cone-shaped dress, round peach face, dark full hair cap with bangs and two dark pigtails, large black sparkling eyes, tiny nose and smile, pink bow, small arms and legs. She should face the player, bob subtly, animate her limbs while walking, and follow at a distance of about 3 units (closer, about 1.45 units, when the player has stolen an item). Tymi's dialogue introduces her as "Peloton... my name is Tymi. I brought you to my parents' house. Talk to me and don't make me mad." Add a bottom conversation panel with scrolling dialogue lines, Tymi lines in pale pink and player lines in pale blue, a text input limited to about 120 characters, and a "Say" button. Press Enter to submit typed text. The central mechanic is managing Tymi's anger while surviving as long as possible. Show a top HUD with pill-shaped labels: game title "Don't Make Tymi Mad", "Anger 12%" (with a horizontal fill bar that ranges from pink to red), and "Survived 0s". Anger starts at 12, naturally decreases slowly at about 0.8 per second before the chase, and survival time counts upward. Typed messages receive a deterministic reply and modify anger based on their content: messages containing nice words such as hi, hello, please, sorry, friend, cute, nice, kind, love, calm, Tymi, dress, tiny, chibi, or pretty reduce anger by 10 and produce a reassuring response; messages involving insults or threatening words such as hate, ugly, stupid, mad, knife, kill, scary, monster, shut, no, bad, or steal increase anger by 18 and produce an angry response; all-caps messages longer than five characters increase anger by 22; questions increase it by 6; messages of two characters or fewer increase it by 8; other messages increase it by 4 and get a reply acknowledging the text. Include varied replies such as "That is sweet. My pink dress likes compliments.", "You are making me mad. I warned you.", and "I will remember that sentence." Tymi should reply to every submitted message. Include interactable pickups: story books on/near the bedroom table and a gold key in the toy room. When the player is near one, enable a bottom "Pick up [item]" button; E or Space should also attempt pickup. Picking one up temporarily displays it floating/spinning in front of the player, immediately increases anger by 16, and adds dialogue that the player picked it up and Tymi says no stealing. After roughly 0.62 seconds, Tymi slaps the item out of the player's hand: animate her arm, throw/place the item away from her near the player, put it on a short cooldown, and clear the carried item. Attempting pickup with nothing nearby should add a mildly annoyed Tymi line and increase anger by 3. Changing rooms should make Tymi follow and add 2 anger with a warning not to touch her stuff. If the player stays extremely close to Tymi without carrying an item, anger should rise about 10 per second. When anger reaches 100, trigger the chase: set the scene and fog to a darker red-purple, show a knife prop in Tymi's hand (a simple low-poly knife is sufficient), make her angry, and have her pursue the player at approximately 1.8 + anger/75 units per second. If she reaches within about 0.68 units, end the game non-graphically. Display a centered translucent dark overlay with a light card saying "Tymi snapped.", explaining that the haunted kid rushed the player with the knife and it is game over, plus a "Try Again" button that fully resets position, anger, timer, chase state, carried/pickup states, knife visibility, dialogue, scene color, and Tymi. Keep the visual style cute, low-poly, soft-edged, and spooky rather than graphic. The game should be playable on desktop and mobile and should visibly communicate controls with a hint such as "Drag the circle joystick to walk. WASD/arrow keys work too... don't steal."