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DirtPark Tycoon

  • 3d
  • motocross
  • tycoon
  • builder
  • racing
  • low-poly
  • arcade
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. raxig57326 built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

DirtPark Tycoon was built by raxig57326 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix DirtPark Tycoon opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for DirtPark Tycoon

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D game titled “DirtPark Tycoon” with Spanish UI text and a colorful low-poly motocross park. Use Three.js-style rendering with a large green grass plane, a light blue sky background with atmospheric fog, strong soft shadows, a sunny directional light, and an orbiting perspective camera in construction mode. The initial view should show a smooth closed dirt circuit laid out on the grass, surrounded by sparse low-poly trees, bushes, rocks, and a gray multi-row grandstand with simple colored spectator figures on the right side. Keep the visual style clean, chunky, toy-like, and readable.

Core game loop and state: start in “CONSTRUCTOR” mode with 1200 money, 12 reputation, 0 visitors, and 0 wins. The circuit is a closed Catmull-Rom spline through nine orange spherical control points. The default points form a broad irregular loop around the center: [-18,-7,0], [-10,-18,0], [2,-20,1.2], [17,-12,0], [20,2,2.2], [11,15,0], [-2,18,1.4], [-16,10,0], [-22,1,1.6]. Interpret each point as x, z, elevation; elevated points create visible orange-brown jump/ramp cones on the track. Build the track as a wide, approximately 5.6-unit brown dirt ribbon following the closed spline, with a darker narrow dirt edge/tube, white start/finish stripe, and elevated jump meshes wherever point height is above roughly 0.7. Show the orange handles above the ground and allow the player to drag them with the pointer/mouse to reshape the track in the horizontal plane. Rebuild the spline and dirt ribbon live while dragging.

Construction controls: “+ Añadir punto” inserts a midpoint near the end/start of the loop, randomly making the new point flat or elevated, and costs 40 money (never below zero). “− Quitar” removes a point only when more than five points remain. “💾 Guardar pista” opens a centered dark translucent feedback dialog saying the track was saved and reports the number of points and jumps. “↺ Reiniciar” restores the default nine-point layout and returns to constructor mode. The builder hint must say: “Arrastra los puntos naranjas para diseñar curvas. Los puntos elevados crean saltos.”

Modes in the bottom-right mode bar: Constructor, Prueba, Abrir parque, and Carrera amateur. In Constructor, enable orbit camera controls, hide the player and bots, and show editable orange handles. In Prueba, hide orbit interaction, spawn/show the player bike at the start line, follow it with a third-person camera, and let the player drive. In Abrir parque, also spawn four colored bot bikes circulating continuously around the track, set visitors to 4, add 120 money and 3 reputation, and show a feedback dialog explaining that curious riders arrived and that visitors pay admission/increase reputation. In Carrera amateur, spawn the same four bots, set visitors to 4, reset race time and lap progress, and show a dialog explaining that the player must complete one lap before the bots. When the player completes a lap after at least 10 seconds, switch to the open-park state, increment wins, add 350 money and 8 reputation, and show a completion dialog with the elapsed time plus this exact flavor feedback: “La curva norte tiene buen ritmo, pero el salto central necesita más aterrizaje”.

Player and vehicle: model a simple low-poly red motocross bike from boxes and cylinders: red rectangular frame, black seat, two black wheels, and a light handlebar. Place it on the track and align it with the spline at the start. In Prueba and Carrera, use keyboard WASD: W drives forward, S backward, A/D steer, and Shift gives a faster speed. The bike uses simple arcade movement rather than physics: steering rotates the bike, movement follows its facing direction, and its height is snapped to the nearest point on the track spline. In race mode, smoothly follow behind and above the bike with the camera; in test mode use a similar following camera. On small/touch screens, display circular left/up/right/down controls and a “FRENO / GIRAR” button, with touch controls acting as the corresponding movement keys.

Bots: create four very simple bikes/vehicles with black wheels and body colors blue, yellow, purple, and green. They continuously advance along the closed spline at slightly different speeds and rotate to face their tangent. Hide them in Constructor and Prueba; show them in Open Park and Amateur Race.

HUD and layout: overlay the 3D canvas with a fixed translucent charcoal interface with rounded corners, subtle blur, borders, and shadows. At the top, use a wide panel with a checkered-flag icon and bold “DirtPark Tycoon”, followed by a green pill badge showing the current mode. On the right show four stats with icons and values: 💰 money, ★ reputation, 👥 visitors, and 🏆 wins. Put a centered dark hint panel near the top below the header. Put bottom-left construction buttons and bottom-right mode buttons; use warm gold for the main action and dark green/charcoal for secondary buttons, with the active mode highlighted. Make the layout responsive: on narrow screens wrap the top stats, move the mode controls above the toolbar, and show touch driving controls. Feedback dialogs should be centered, dark translucent, rounded, initially hidden, and have a gold “Continuar” close button. Use Spanish labels exactly as shown in the interface, including “CONSTRUCTOR”, “PRUEBA”, “PARQUE ABIERTO”, “CARRERA AMATEUR”, “Constructor”, “Prueba”, “Abrir parque”, and “Carrera amateur”. The game should be interactive and playable rather than a slideshow.

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