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Arcade › DEVNEX AR DRIVE
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DEVNEX AR DRIVE was built by DEV with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
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Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D arcade driving game titled “DEVNEX AR DRIVE” with the subtitle “ASPHALT REVOLUTION.” Use Three.js-style rendering with a third-person chase camera behind and slightly above the player car. The scene is a compact, low-poly city grid viewed from an elevated driving perspective: dark charcoal asphalt roads form a large cross/intersecting grid over a green ground plane, with pale yellow center lane markings, dark sidewalk/parking pads, scattered commercial city buildings around the roads, a bridge-like structure at the far end, and simple street lamps with small cyan glowing lights. Use a bright blue daytime sky with atmospheric fog; support an alternate night mode with a very dark navy sky/fog, dim blue ambient light, and cooler blue lighting. On the start menu, show a centered dark translucent rounded panel with a subtle blue border/shadow and large bold white uppercase “DEVNEX AR DRIVE,” the cyan-spaced subtitle “ASPHALT REVOLUTION,” and explanatory text about exploring a compact city grid, weaving through traffic, hitting checkpoints, and switching between day and night. Provide three selectable vehicle cards: SPORTS with a red/pink swatch and “Top speed 24,” CITY SEDAN with a blue swatch and “Top speed 19,” and TAXI with a yellow swatch and “Top speed 16.” SPORTS is selected initially. Include a bright gradient “PLAY DRIVE” button and a secondary “NIGHT MODE” button that toggles the lighting mode and changes its label to “DAY MODE” when night is active. Show the control hint: PC uses WASD/arrows to drive and Space for handbrake, P pauses; mobile uses steering and pedal controls. When play begins, spawn the selected 3D car near the center of the city at approximately (0, 0.08, 4), facing toward the road/grid. Use the selected vehicle’s corresponding model and handling: SPORTS has maximum speed 24, acceleration 18, and turning value 2.2; CITY SEDAN has maximum speed 19, acceleration 14, turning 1.8; TAXI has maximum speed 16, acceleration 12, turning 1.55. Drive with W/Up or a mobile gas button, reverse/brake with S/Down or a mobile brake button, steer left/right with A/D or arrow keys or the two on-screen steering buttons, and apply a handbrake with Space. Acceleration and reverse should alter velocity, releasing the controls should gradually coast down, and handbrake should slow the car more strongly. Steering should become effective as speed rises, reverse steering should feel inverted, and clamp the car inside the city bounds. Visually lean the car slightly while steering. Populate the roads with three moving traffic vehicles: a sedan, taxi, and sports car. Have them travel along the grid in simple straight paths, reverse direction when reaching the outer bounds, and move at modest speeds. The player should have a smooth chase camera that follows behind its current heading, about 7 units back and 4.2 units above, looking toward the car. Add simple engine and ambient looping audio if available, with engine playback rate increasing with speed. Create a sequence of nine glowing cyan/green torus checkpoint rings placed around the city grid at these approximate coordinates: (0,0), (28,0), (28,28), (0,28), (-28,28), (-28,0), (-28,-28), (0,-28), and (28,-28). Lay the active ring flat on the ground and make only the current target visible. The HUD mission should say “MISSION: Reach checkpoint X/9,” include a horizontal progress bar based on distance to the active ring, and on reaching a ring (within about 2.6 world units) award00, advance to the next ring, and cycle back to the first after the ninth. Persist accumulated cash in local storage. During gameplay, show a translucent top HUD: SPEED with the current absolute velocity converted to a displayed km/h value, CASH with the current dollar total, and a pause button. Center a mission panel at the top with the mission text and cyan-to-mint progress bar. At the bottom, show mobile controls: left/right arrow steering buttons, a square brake button, and a large circular gas/up button. Include a small footer reading “DEVNEX CITY // DRIVE SAFE, DRIVE FAST.” Keyboard controls must work alongside touch/pointer controls. Implement pause behavior: P or the pause button opens a centered dark panel titled “PAUSED,” with the text “Take a breath, racer.” and RESUME, RESTART, and MENU buttons. RESUME returns to driving, RESTART resets the player to the starting position and the first checkpoint, and MENU stops the drive/audio and returns to the vehicle-selection menu. The overall visual style should be polished dark sci-fi/arcade UI over a clean colorful low-poly city, with rounded translucent panels, bold sans-serif typography, cyan highlights, soft shadows, fog, and responsive controls for desktop and mobile. Do not add weapons, opponents, laps, damage, drifting score, or other mechanics beyond driving, traffic, checkpoints, cash, day/night, pause, and vehicle selection.More free browser games