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Dedektif Arabası

  • 3d
  • vehicle
  • showcase
  • police
  • interactive-viewer
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Kod Yiwu built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Dedektif Arabası yet. Play it, then tell Kod Yiwu what you would add next.

Make your own game

Dedektif Arabası was built by Kod Yiwu with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Dedektif Arabası opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Dedektif Arabası

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a dark, polished Three.js-style 3D product viewer titled “Dedektif Arabası” with the in-panel heading “CASE RUNNER.” Show a stylized navy detective/police car centered on a large dark circular display floor, viewed from an elevated three-quarter front/rear angle with an orbitable camera. The camera should use perspective, damping, a target around the car’s upper body, and allow the user to orbit around the vehicle and zoom within reasonable limits, while preventing an excessively low view.

Model the car as a clean low-poly/block-built vehicle with a long rectangular chassis and layered dark navy body shell. Use metallic navy materials, black underbody, chrome trim, dark blue-tinted glass cabin, and a separate flat roof. Add a front and rear bumper made from thin chrome rectangular bars, thin chrome side strips, a hood and trunk, two front white cylindrical headlights, and two rear red cylindrical tail lights. Place a compact police light bar on the roof: black base with separate red and blue rectangular light modules that visibly pulse/alternate in brightness over time.

Make all four wheels independent named assemblies, visibly separate from the body. Each wheel should have a black rubber cylindrical tire oriented across the car’s width, a metallic chrome hub, dark center cap, and five simple chrome spokes. Place wheels at the four corners, with front wheels on steering pivots and rear wheels fixed. The car should cast soft shadows. Use a dark blue-black world background with subtle fog, a dark circular ground/display floor, and a thin blue-gray circular ring marking around the car. Light the scene with a cool hemisphere fill, warm directional key light from above/front, and a blue rim light; enable antialiased rendering, soft shadows, filmic tone mapping, and a slightly glossy metallic appearance.

Overlay a fixed HUD that does not block the 3D view. At the upper-left, show a translucent charcoal rounded panel with a thin bluish border, blur-like styling, soft shadow, white uppercase “CASE RUNNER,” Turkish descriptive text reading “Temiz, animasyona uygun 3D dedektif arabası. Dört tekerlek gövdeden bağımsız ve ayrı objeler olarak modellenmiştir.”, and a gold pill badge labeled “SEPARATE WHEELS.” At the lower-right, show three dark rounded buttons with light text: “Tekerlekleri döndür,” “Animasyonu durdur,” and “Görünümü sıfırla.”

Interaction is limited to presentation controls: clicking “Tekerlekleri döndür” starts continuous rotation of every wheel around its axle; clicking “Animasyonu durdur” stops the wheel rotation while the roof light bar continues its pulsing animation; clicking “Görünümü sıfırla” restores the initial elevated camera position and orbit target and resets wheel rotations and front-wheel steering pivots. The initial state has the wheels stationary. Support responsive resizing and mobile-friendly HUD layout. Do not add racing, driving, enemies, scoring, lives, roads, or other gameplay systems; this is an interactive 3D detective-car showcase focused on the independently modeled wheels.

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