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Arcade › Dayfolk
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Luke Rivera built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Dayfolk yet. Play it, then tell Luke Rivera what you would add next.
Dayfolk was built by Luke Rivera with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Dayfolk opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a browser-based first-person low-poly life simulator called “Dayfolk.” Use Three.js-style 3D rendering with a simple polygonal suburban town, bright blue sky, soft fog, directional morning/daylight that changes with the in-game clock, shadows, and a clean colorful Kenney-like low-poly aesthetic. The player is an invisible first-person resident: show the camera at about eye height (y 1.62), a small white center aiming dot, and start on the main dark-gray asphalt road near the front of the player’s home, looking down the road across flat green grass. Scatter simple faceted cone trees with brown trunks around the town. The town should have a long north-south main road, a cross street, tan footpaths, a home to the west/southwest, an office/work building to the northeast, a market/shop building to the east, a park/apartment area to the northwest, and another neighbor house to the southeast. Use low-poly suburban building models or equivalent blocky buildings, plus signs labeled HOME, WORK, PARK, and SHOP. Core goal and loop: let the player balance a day by managing Hunger, Energy, Social, Mood, and Money while exploring and using useful places. Begin on Day 1 at Monday 07:00 with