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DampfTurbine Lab

  • 3d
  • educational
  • simulation
  • interactive
  • industrial
  • technical-visualization
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. wwwbzaw437 built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

DampfTurbine Lab was built by wwwbzaw437 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix DampfTurbine Lab opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for DampfTurbine Lab

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based interactive 3D educational visualization titled “3D-Turbine” (the interface can be branded as “DampfTurbine Lab”). It is not a combat game or conventional score-based game: the user explores a stationary steam-turbine generator train, watches animated energy flow, clicks components to learn about them, and can separate the assembly in an exploded view.

Use a dark industrial Three.js-style scene with a deep blue-black background, subtle fog, a large dark circular floor and a visible teal engineering grid. Frame the model in a perspective camera with orbit controls: drag to rotate around the turbine, scroll to zoom, with damping enabled and a limited overhead angle. Start from an oblique three-quarter view showing the complete turbine horizontally from left to right.

Build the central turbine train from simple clean 3D industrial parts. In the middle, place a long blue-green cylindrical turbine casing approximately 7.4 units long, with a box-like upper shell and a metallic seam. Inside it, place a horizontal copper rotor shaft. Along the shaft, place four axially spaced circular rotor/stator stages: two smaller high-pressure stages on the left with yellow-gold blades and two larger low-pressure stages toward the right with steel-colored blades. Each stage should have a disc and roughly 18 radial rectangular blades. Add dark cylindrical bearings at both shaft ends. On the far left, add a bright orange/copper steam inlet box and pipe entering the high-pressure end, labeled “Frischdampf.” On the far right, add a dark exhaust/condenser box and pipe, labeled “Abdampf.” Attach a large green industrial rectangular generator to the right of the turbine and a copper cylindrical generator rotor/core inside or in front of it. Add a dark measurement/control unit above the turbine. Use metallic physically based materials: steel gray, dark charcoal, blue-green casing, copper shaft, orange emissive hot-steam parts, green generator, and cyan/teal glow accents. Light the model with a cool hemisphere and directional light plus cyan and warm point lights so it has polished technical-demo highlights.

Animate the machine continuously when the flow is enabled: rotate the copper shaft, generator rotor, and all four blade stages together around the shaft axis. Emit about 24 small glowing particles. Hot orange particles travel from the steam inlet across the turbine stages toward the exhaust, while green/cyan particles travel from the shaft/generator region toward the generator output, visually communicating steam, mechanical rotation, and electrical energy. The flow animation should be toggleable and initially enabled. The live values should gently fluctuate around these exact operating values: steam pressure 165 bar, steam temperature 540 °C, shaft speed 3,000 rpm, and generator output 680 MW. The interface should display the values with localized formatting and update them subtly while the animation runs.

Overlay a responsive glassy HUD over the canvas using dark translucent rounded panels, thin blue-gray borders, cyan/teal highlights, white text, and muted blue-gray secondary text. At the top, show a compact logo tile (“SE”), a title such as “DampfTurbine Lab,” and a small training-demo subtitle. Provide four buttons: “Ablauf abspielen” / “Ablauf pausieren” to toggle the flow, “Explosionsansicht” to toggle the exploded assembly, “Lernmodus” to toggle additional educational text and labels, and “Ansicht zurücksetzen” to restore the default camera and collapse the model. The active flow/explosion/learning buttons should use a brighter teal background and border.

On the left, show a “LIVE-SYSTEMWERTE” panel with rows for Dampfdruck, Dampftemperatur, Wellendrehzahl, and Generatorleistung, using the values above. Below it show an “ENERGIEPFAD” legend with glowing colored dots and these stages: “Dampf tritt ein” (orange), “Expansion in Stufen” (orange), “Welle überträgt Drehmoment” (cyan), and “Generator erzeugt Strom” (green). Near the upper right/center show a pill reading “INTERAKTIV · Klicke auf ein Bauteil,” changing to “LERNMODUS · Bauteil anklicken” when learning mode is active.

On the right, show a scrollable “BAUTEIL-INFO” panel. Clicking any clickable component—casing, steam inlet, exhaust/condenser, rotor shaft, either bearing, any of the four stages, generator, generator rotor, or control unit—must select it and populate this panel with its German name, a concise functional description, a role tag, an “anklickbar” tag, a type/color field, a system-value field, and whether learning mode is active. Briefly highlight the clicked mesh. Use these actual educational descriptions: the casing encloses the stages, guides steam, and protects rotating parts; the steam inlet brings high-pressure superheated steam to the high-pressure stage; the stages convert pressure/velocity energy into rotation through fixed and moving blades; the shaft connects blade rows to the generator and transfers torque; bearings guide/support the shaft and take radial/axial forces; the generator converts rotation to electrical power through electromagnetic induction; the generator rotor creates the magnetic field; the control unit monitors pressure, temperature, speed, and protection. In learning mode, add a second sentence explaining that the component links thermal, mechanical, and electrical energy.

At the bottom, provide an “Explosionsabstand” range slider from 0% to 100%, initially 0%, plus a percentage readout. Moving it should physically separate the visible components: move the casing slightly along depth, inlet outward to the left/up, exhaust outward right/down, shaft opposite in depth, bearings outward, generator and rotor farther right, control unit upward/back, and alternate the four stages slightly above/below or apart, while preserving the turbine’s recognizable arrangement. The explosion button should set the slider to 100% or collapse it back to 0%. Include a small hint panel reading “Maus: drehen · Scrollrad: zoomen · Klick: Bauteil auswählen” and a legend stating that the animation shows steam, rotation, and energy flow in real time. Make the layout responsive so the info panels and controls remain usable on narrow screens.

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