Skip to content

Arcade › Cursed Surge

Cursed Surge

  • 3d
  • action
  • arena
  • survival
  • supernatural
  • anime-inspired
  • wave-based
  • mobile-friendly
0
Remix it Discord

7 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. yordanyrodriguez1238 built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Cursed Surge yet. Play it, then tell yordanyrodriguez1238 what you would add next.

Make your own game

Cursed Surge was built by yordanyrodriguez1238 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Cursed Surge opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Cursed Surge

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable third-person 3D arena action game titled "Cursed Surge". The player controls an animated ninja-like exorcist in a dark supernatural shrine arena, viewed by a smooth perspective camera positioned behind and above the character (roughly 6.6 units back and 4.7 units up), looking toward the player. The arena is a circular dark floor about 18 units in radius with a glowing cyan boundary ring and an inner circle of 32 rotating/glowing cyan rune marks. Place an original red-and-dark torii gate at the far edge, several stylized spirit trees around the perimeter, and six glowing cyan lanterns. Use a midnight blue/near-black scene, blue moon lighting, fog, cyan and violet emissive effects, and an anime-inspired supernatural exorcist mood. Use animated 3D character models: a ninja-like male player, small demon/imp curse enemies, and larger Big Demon brute enemies; do not use named franchise characters or assets.

Core loop: on starting a battle, place the player at the arena center with 100 HP and 100 cursed energy (CE), and spawn four enemies, three imps and one brute. Enemies continuously chase the player. Imps have about 55 + 6 per wave HP, move at about 2.15 + 0.08 per wave, and deal 9 contact damage; brutes have 150 HP, move at 1.25, and deal 18 contact damage. Contact attacks have a short cooldown, and the player has brief hurt invulnerability. When all living enemies are defeated, advance the wave and spawn 3 + wave enemies, with a brute guaranteed on every even wave; also keep spawning enemies while the living count is below 3 + current wave. The player earns 80 score and 18 CE for an imp, or 180 score and 18 CE for a brute, plus CE from damage dealt (about 23% of damage), capped at 100. CE also regenerates passively at about 4.5 per second. If HP reaches zero, stop the battle and show an "Exorcist Down" overlay with the final score and a Try Again button.

Movement and attacks: move in four directions with WASD or arrow keys; movement is constrained to the circular arena boundary and faces the movement direction. J performs a short-range forward sword slash with a bright cyan crescent arc, 34 damage, roughly 2.45 range, and a 0.34-second cooldown. K fires a forward cyan cursed-energy orb projectile costing 16 CE; it travels quickly, deals 46 damage on impact, and has a 0.48-second cooldown. Space performs a directional dash, costing 8 CE, moving about 3.2 units with a 0.55-second cooldown and cyan particle trail. Clicking the desktop canvas also performs slash.

Add a random cursed technique wheel with exactly six possible results: Cursed Pull, Black Spark, Reverse Flow, Rift Mine, Shadow Step, and Spirit Guard. The wheel is free from the menu before battle; spinning it during battle costs 30 CE and takes about 1.85 seconds, displaying a visible rotating circular wheel and the won technique. Q uses the currently selected technique, and T spins again during battle. Cursed Pull costs 24 CE and has a 5.2-second cooldown: pull enemies within about 9.5 units toward the player, stun them briefly, deal 18 damage, and show cyan rings/particles. Black Spark costs 34 CE and has a 4.8-second cooldown: select the nearest enemy in front within 8.5 units, teleport close to it, and deal 92 damage with black-and-white impact effects. Reverse Flow costs 45 CE and has a 7.5-second cooldown: heal up to 42 HP (only when below full health), stun and lightly damage enemies within 4.5 units, with green healing effects. Rift Mine costs 30 CE and has a 6.2-second cooldown: place a pink rift at the current location, then after about 0.65 seconds detonate it in a roughly 4.1-unit area for 68 damage and a brief stun. Shadow Step costs 22 CE and has a 4.2-second cooldown: teleport 5.2 units forward and damage nearby enemies for 48. Spirit Guard costs 28 CE and has an 8.2-second cooldown: create a pale cyan spherical shield around the player for 4.5 seconds, reducing incoming contact damage to 25%, with bright particles. Techniques should be unavailable when their CE cost is not met or cooldown is active, and show their name/cost or cooldown.

When CE reaches 100, L activates Domain Burst. It consumes all 100 CE, creates a large translucent violet sphere/dome centered on the player, deals 95 damage and knockback to every enemy within 9 units, and slows enemies inside the temporary domain effect for about 4.2 seconds. Show a prominent "DOMAIN BURST" notification and intensified arena/rune glow. It is not usable below full CE.

HUD and presentation: use a clean futuristic game HUD over the 3D view. Along the top show the CURSED SURGE brand, Wave number, Score, and Cursed Energy percentage. At upper left show horizontal HP and CE bars, with HP in hot pink/orange and CE in cyan/blue. At upper right show the active technique card with a Q indicator, technique name, and its CE cost or cooldown, plus a Spin Wheel button. Keep a small glowing crosshair/star at screen center on desktop. Use brief bottom-center toast messages for events such as technique names, wave changes, no target, DOMAIN BURST, and game over.

The initial menu is a centered translucent dark-blue panel with cyan border/glow, the title "CURSED SURGE", explanatory text about spinning the cursed wheel and surviving curse waves, the visible six-label technique wheel with pointer, result text, Spin Technique Wheel button, and a Start Battle button. Include the keyboard instruction line: WASD/arrows move, J slash, K blast, Q use spun technique, T spin again, L domain, Space dash. On touch/mobile layouts, hide the desktop crosshair and provide a virtual joystick at bottom left plus buttons at bottom right for Dash, Slash, Blast, Tech, Wheel, and a wide Domain button. The mobile Tech button uses the current technique; Wheel spins during battle. The overall art direction should be dark, polished, neon cyan/violet supernatural arena combat with readable high-contrast HUD, glowing particles, rings, slash arcs, projectiles, impact bursts, and animated model actions.

More free browser games

Browse the whole Arcade →