Arcade › Cupcake Carnival
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Leo Leo built it with Cinevva, so it works on a phone or a tablet too.
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Cupcake Carnival was built by Leo Leo with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Cupcake Carnival opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable browser-based third-person 3D exploration game titled “Cupcake Carnival.” The setting is a small dreamy original plushcore/kawaii pink carnival with a soft pink background and fog, pastel lighting, glowing hearts, cakes, and sparkles. Do not make it a direct copyrighted character clone; use an original sweet explorer named Airi and an original storybook carnival. Start with a full-screen translucent pink splash overlay. Center a rounded white/pink glass card containing a large colorful portrait of a pink-haired kawaii girl in a pink dress in a candy carnival, the title “Cupcake Carnival,” this description: “An original plushcore storybook world inspired by your pink hologram princess vibe — with a sweet explorer, a hello at the heart gate, a bench to sit on, and a cake table to bake at,” a prominent gradient purple-to-pink rounded button labeled “Enter the Carnival,” and a small note that this is a playable original 3D scene, not a literal Hello Kitty clone. Clicking the button, or pressing Enter, dismisses the splash. After starting, show a small 3D carnival hub from an orbiting/third-person camera following the player. Use a white/cream circular ground platform about 14–16 units wide, pink fog, soft hemisphere and directional sunlight with shadows, and a pale pink torus-shaped cake-walk path around the area. Place a raised pink circular stage toward the back with a glowing rectangular hologram story screen and a pink heart-shaped frame. The screen faces/looks toward the camera and can display the supplied colorful kawaii carnival portrait texture. Surround the hub with four stylized candy poles (white poles with pink spiral bands), four pastel carnival tents around the perimeter, four decorative trees, 18 floating pink heart lanterns arranged around the outer ring at different heights, and 24 rotating pink/purple faceted sparkle gems along the path. Include a prize wheel on the left, pastel low-poly carnival props, and a bright candy-colored, soft, glossy material style. The player starts near the front gate at approximately the south side of the hub. Use a simple blocky humanoid 3D avatar dressed up with a pink cone-shaped dress overlay and a small pink bow with a white center near the head. Cast a soft circular pink shadow beneath the avatar. Support desktop movement with WASD and arrow keys, and E to interact. Support mobile through a built-in virtual joystick and a large pink action button. The camera should follow the player in third person at roughly 5.8 units distance, and the avatar should turn toward movement and use idle, walk, sprint, and sit/interact animations when available. Build exactly three glowing interaction locations, each marked by a hovering pulsing colored orb and activated when the player walks within its radius. The action button should only appear when near the closest interaction and should show that location’s action label; pressing it on mobile or pressing E on desktop runs the interaction. 1. At the front/south around the heart gate, place a carnival entrance gate asset or stylized heart gate. Interaction label: “Say hi.” On activation set the story text to: “Hi, @あいりんチャンネル! Airi waves under the heart gate, and the whole carnival answers with sparkle confetti.” Mark the greeting complete and emit a burst of about ten colored faceted sparkles. 2. On the left side, around (-5.2, 0, 0.25), place a sugar bench. Interaction label: “Sit down.” On activation set the story text to: “Airi sits on the sugar bench for a dreamy little pause, watching floating hearts drift across the sky.” Mark sitting complete, play a sit animation for about 2.4 seconds before returning to idle, and emit purple sparkles. 3. On the right/back side, around (4.8, 0, -2.2), place a baking table with a cake and two cupcakes displayed on top. Interaction label: “Bake cake.” On activation increment a cupcakes/cakes baked count, set the story text to: “Airi stirs frosting and bakes a glitter cake. Sweet count: N. The carnival smells like strawberry vanilla.” where N is the current count, play an interact-right animation, emit golden sparkles, and briefly intensify the hologram screen and heart-frame glow. Baking can be repeated and increments the count each time. At the top-left, overlay a rounded translucent white/pink HUD card with the title “Cupcake Carnival,” the current story text, and a quest status line. Initially show: “Airi steps into a pink carnival full of glowing hearts, cakes, and tiny wishes. Explore, say hi at the gate, sit on the bench, and bake a cake.” and “Quest: Meet the carnival, rest for a moment, then bake something sweet.” Update the status as a checklist: “○ Say hi • ○ Sit • ○ Bake,” replacing each symbol with a check when completed. After all three goals are complete (greeting done, bench visited, and at least one bake), set story text to: “Story complete: Airi explored the pink carnival, said hi, rested on the sugar bench, and baked a shining cake under the hologram heart.” and append “The story sparkles on.” to the checklist. Keep a bottom-left helper card reading: “Move with WASD / arrows — on phone, use the joystick. Walk near something glowing, then tap the pink button.” Animate floating hearts with gentle vertical bobbing and rotation, pulse the three interaction orbs, rotate the decorative gems, and make interaction sparkles rise, fall, rotate, fade, and disappear. Keep the overall presentation soft, magical, pastel pink, glossy, and storybook-like, with responsive controls and HUD suitable for desktop and phone screens.