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Arcade › Cuddle Crypt
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Mariana Muntean built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Cuddle Crypt yet. Play it, then tell Mariana Muntean what you would add next.
Cuddle Crypt was built by Mariana Muntean with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Cuddle Crypt opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a cute-horror 3D collect-and-avoid game titled “Cuddle Crypt,” set in a dark, foggy haunted graveyard viewed from a high, slightly angled third-person perspective that follows the player. Use a near-black purple background and dense purple atmospheric fog, with soft moon lighting, shadows, and a stylized low-poly/toy-like look. The play area is a circular mossy purple graveyard floor about 17 units wide, bounded by a ring of simple rounded purple fence posts, with a diagonal soft violet moonlit path across it. Populate the graveyard with dark blocky trees around the perimeter, rounded gravestones, and small candles, matching the visible sparse spooky setting. The player is a small cute pumpkin kid: a round orange pumpkin-like body with a tiny dark face and a crooked purple cone witch hat. Start the player near the lower portion of the area at approximately (0, 7.5), and keep movement constrained inside the circular playable boundary. Support WASD and arrow-key movement on desktop, plus a large on-screen virtual joystick on touch devices. Movement should have smooth acceleration/deceleration, a gentle bob while moving, and the character should turn to face its travel direction. Leave a small trail of fading multicolored candy particles behind the moving player. Place exactly six floating, glowing golden candy charms shaped like five-point stars around the graveyard, at varied positions: roughly (-6,-6), (4.5,-7), (8,1), (-8,3.5), (-2.5,0.5), and (3.5,5.8). They should hover and rotate, emit warm orange light, and disappear when the player comes within collection range. The goal is to collect all six. Display a persistent HUD card in the upper-left reading “Cuddle Crypt,” “Candy charms: 0 / 6” (updating as collected), and “Bravery: 3.” Also show an upper-right instruction card saying “Find the glowing charms before the shy ghost tags you.” Add one enemy called Boo-Bun, a shy cute ghost that begins around (-7, -5) and continuously follows the player. Build it as a pale lavender-white rounded ghost body with two long bunny ears and pink cheeks, softly emissive and gently bobbing/rotating. Its movement speed starts around 1.25 and increases slightly with every charm collected. If it gets within about one unit of the player, it gives a “hug”: subtract one Bravery, briefly make the player invulnerable/flashing, push the ghost away, and display “Boo-Bun hugged you!” If Bravery reaches zero, stop gameplay and display “Too spooky!” followed by “Game over — restart?” The player has three Bravery points total. When all six charms are collected, stop gameplay and display the win message “You made the crypt cozy!” The game should begin with the temporary message “Find the charms!” and show short-lived “Charm found!” feedback on collection. Include a bottom-left virtual joystick on touch screens, a bottom-right pink pill-shaped Restart button that resets player position, ghost position, bravery, charm visibility, and progress, and a gold Music On/Off button above it. Include a bottom-center hint: “WASD / arrows to move · collect candy charms · avoid Boo-Bun.” Start looping whimsical spooky-cute background music after the first keyboard or pointer interaction, with the music toggle available. Keep the interface rounded, warm cream/pink/gold, translucent dark-purple cards, and readable over the scene. Use soft shadows, warm glowing stars and candles, and a cozy rather than frightening atmosphere throughout.