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Arcade › Crowd Command

Crowd Command

  • 3d
  • top-down
  • crowd-control
  • arcade
  • herding
  • sci-fi
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. engelale000 built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Crowd Command yet. Play it, then tell engelale000 what you would add next.

Make your own game

Crowd Command was built by engelale000 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Crowd Command opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Crowd Command

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a 3D top-down crowd-herding game titled “Crowd Command.” Render a dark, moody blue-green square arena from an elevated third-person/top-down perspective: a large 56x56 flat ground plane with a subtle square grid, low perimeter walls, fog, soft shadows, and cool blue lighting. Keep the camera angled down from behind/above the player, following the playable character.

The player is a small glowing cyan marshal in the arena, represented by a rounded capsule-like cyan body and a bright cyan torus ring on the ground. Start the marshal near the southern side of the arena at approximately (0, 10), with the exit far north at (0, -20). Use keyboard WASD or arrow keys to move, Shift to sprint, and Space to emit a whistle pulse. The game should also support the visible touch-style virtual joystick/control affordance on mobile. The cyan ring rotates while the marshal is moving.

Place a glowing blue circular safe exit at the north end: a flat cyan/blue disk about radius 4.2 with a brighter outer ring and emissive glow. Place four red circular hazard zones with orange-red glowing outlines around the arena, approximately at (-10,-4), (11,2), (-7,12), and (10,-14), with radii around 3–4. Scatter four orange construction/police barricades with white diagonal stripe details at approximately (-15,-5), (14,8), (-1,4) rotated 90 degrees, and (4,-14). They are low horizontal barriers with two legs. The hazards are visual route obstacles/areas to lead the crowd through; do not add damage, health, or enemy behavior that is not present.

Spawn 15 animated casual civilian character models across the arena, using varied starting positions concentrated around the central and northern area, including locations roughly (-15,14), (-9,16), (-3,16), (4,15), (11,15), (16,10), (-17,5), (-12,0), (-4,-2), (4,-1), (14,-5), (-16,-11), (-7,-14), (7,-11), and (16,-15). Civilians idle/wander gently when un recruited. When the marshal comes within 3.5 world units, civilians become followers. The Space whistle pulse gives +5 score and recruits all non-safe civilians within 6 units, displaying a brief “WHISTLE! Nearby civilians follow” notification. Followers form a loose group around the marshal using small individual offsets and follow at about walking speed; they steer away from nearby barricades. If a follower reaches within 4 units of the blue exit, mark it safe, hide that civilian, add 100 score, and briefly show “+100 SAFE.” There is no combat and no timer.

Build the interface as a restrained dark glassmorphism HUD over the 3D scene. At the top-left, show a translucent rounded panel with the title “CROWD COMMAND,” subtitle “Guide the group to the blue exit,” and live counters labeled “Safe,” “Following,” and “Score,” initially all 0. At the bottom-left show the instruction line “WASD / arrows to move · Shift to sprint · Space to pulse your whistle.” Show short-lived amber notification toasts near the upper-right for whistle and safe events.

Before play begins, display a full-screen dark navy radial-gradient overlay with a centered rounded card. The card title is “Move the Crowd,” with explanatory text: “You are the marshal. Get close to civilians to recruit them, then lead them through the red hazard zones and into the glowing blue safe exit.” Include a bright cyan button labeled “Start crowd control.” Clicking it hides the overlay and begins movement and crowd simulation. Use a polished low-poly/clean stylized 3D visual treatment, cyan emissive player and exit against a dark navy arena, red hazard circles, orange-and-white barricades, fog, grid lines, and soft directional shadows.

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