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Arcade › Cozy Coop

Cozy Coop

  • 3d
  • third-person
  • farming
  • cozy
  • casual
  • simulation
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Daniel Sidorkin built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Cozy Coop yet. Play it, then tell Daniel Sidorkin what you would add next.

Make your own game

Cozy Coop was built by Daniel Sidorkin with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Cozy Coop opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Cozy Coop

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable low-poly 3D third-person farm game titled “Cozy Coop.” Use a warm, simple, family-friendly farm aesthetic with chunky stylized geometry, soft shadows, and a bright blue sky with light atmospheric fog. The camera follows the farmer from behind at a moderate distance and height, with mouse/touch click-drag camera look.

World layout: make a large flat green grass farm. Place a tan rectangular chicken coop toward the far/north end of the play area, with a dark brown centered door on its front, two pale blue square windows, and a chunky red-orange four-sided pitched roof. Add a small sign on a post beside the coop. Surround the coop and yard with a simple brown post-and-rail fence, including a gate at the near/south entrance. Extend a wide tan dirt path from the gate toward the coop. Use directional warm sunlight, ambient sky lighting, and visible soft shadows.

Player: a farmer character stands initially on the path outside the fenced yard, facing toward the coop. Use a stylized farmer/human 3D model with a hat, work clothes/overalls, boots, and muted earthy colors. The farmer is controllable in third person with WASD or arrow keys to walk, Shift to run, Space to jump, and click-drag to look around. Keep movement physics including gravity and a jump, and animate the farmer with idle, walk, and run animations according to movement state.

Animals: place exactly six chickens inside the fenced yard at varied positions around the coop. They can be a mix of two stylized low-poly chicken appearances/sizes: three larger cute rounded chickens and three smaller blocky chickens. Give them idle/peck-like animation and subtle wandering/turning motion while keeping them inside the yard bounds. Chickens should be individually trackable as happy or not happy.

Core loop and rules: start with Eggs 0, Feed 5, Happy chickens 0/6, and Coins 0. The player must approach a chicken; pressing the prominent orange “Feed 🐔” button feeds the nearest chicken only if it is within roughly 3 world units, and consumes one feed. If too far, show the message “Walk closer to a chicken.” If feed is empty, show “You need more feed.” If the nearest chicken is already happy, show “This chicken is already happy!” On a successful feed, mark that chicken happy, increment happy-chicken count, and show “Chicken fed! It will lay an egg soon.” A happy chicken eventually lays one egg after its timer expires, then becomes unhappy again, decreases the happy count, and increases Eggs by one; show “A chicken laid an egg!” and restart its egg timer. Do not invent shops, combat, crops, enemies, or additional resources.

Selling: when the farmer has one or more eggs, walks to the coop’s front door (within about 2.2 units), and is standing still, automatically sell all eggs for 3 coins each, set Eggs back to zero, increase Coins by eggs times three, and show a temporary message such as “Sold eggs for X coins!”

HUD: overlay a fixed translucent dark green rounded panel at upper left with the title “Cozy Coop” in large bold pale yellow text and four readable lines: “🥚 Eggs: 0”, “🌾 Feed: 5”, “🐔 Happy chickens: 0/6”, and “💰 Coins: 0”, updating live. Add a temporary cream notification/toast near the upper center for interaction messages. Along the bottom center, show a dark translucent rounded hint bar reading “WASD / arrows to walk • Shift to run • Space to jump • Click-drag to look”. Place a large rounded orange Feed button at lower right labeled “Feed 🐔”, with a darker orange pressed/shadow edge and touch-friendly sizing. Keep the HUD readable over the 3D scene and support mouse and touch interaction for the feed button.

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