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Arcade › Court Clash Ultimate
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Create a browser-playable 3D action basketball game titled “Court Clash Ultimate.” Use a Three.js-style third-person perspective camera looking down across a large rectangular hardwood court, with the camera following the blue player from behind/above and looking toward the hoop. The scene should have a dark blue arena environment with fog, stadium side stands, front and back walls, dynamic shadows, soft ambient lighting, and a warm wood-colored court with pale painted key areas, white center circle and midcourt line, and orange boundary lines. The court is approximately 900 units wide by 600 units deep. Place one basketball hoop at the right end: a gray support post, white rectangular backboard with a dark target square, bright orange rim, and a translucent white hanging net. The player character, Jamal, is a simple stylized humanoid made from a blue capsule-shaped body and a skin-colored spherical head. Start him on the left side of the court. The opponent, Rex, is a red capsule-bodied humanoid with a skin-colored head and starts toward the right side; he continuously chases the player across the court and is constrained within the court boundaries. Show character shadows and rotate the characters toward their relevant targets. Core goal and mechanics: move around the court and defeat Rex while also scoring baskets. Use WASD or arrow keys for normalized 2D movement on the court plane. Press Space to launch one orange basketball from the player toward the hoop. The basketball is a visible orange sphere with an arcing projectile trajectory: it starts around chest height, has forward velocity and upward velocity, is affected by gravity, spins visibly, bounces off the floor if it lands, and disappears if it leaves the arena. A shot scores only while descending through the hoop height and within the rim’s small scoring radius; each basket awards 2 hoop points and 20 total score, with a brief crowd/dialogue notification. Press Left Shift or Right Shift for a one-use Power Shot. It launches a burst of five orange basketballs in a spread, with slightly varied velocities. Display “SPECIAL READY” while it is available; it becomes unavailable after use and can only recharge after Rex is defeated. Basketballs that collide with Rex deal 10 damage and add 10 score, then disappear. Rex begins with 100 health. When Rex reaches zero health, award a defeat bonus (50 score in first form, 100 in second form), recharge the special, show a crowd message, and respawn Rex at the right side at a randomized depth position. Contact between Rex and Jamal deals repeated damage over time: 3 damage per hit in first form, or 4.5 damage in second form, with a short damage interval. Press E to perform a dunk when Jamal is within 120 units of the hoop. If too far away, show “Coach: Get closer to the rim for the dunk!” The dunk launches Jamal upward and pulls him toward the rim for about half a second, visibly raising his body. On completion, award 2 hoop points and 30 score, show a “POSTER DUNK!” crowd message, and reset him to the floor. The dunk has a 2.5-second cooldown, shown in the HUD. If Rex is within 80 units during the dunk, deal 25 damage and use the same defeat/respawn rules if his health reaches zero. Reaching 6 hoop points transforms Rex into second form: change his body from red to glowing purple, make him larger, raise his maximum health to 150, set his health to at least 115 (up to 150), increase his chase speed from 145 to 215, and show a transformation message such as “Rex: SECOND FORM — defend the rim now!” The match ends when Jamal’s health reaches zero. Freeze gameplay and display a large centered “GAME OVER” message with the final score and “Press R to play again.” Press R after game over to reset everything: Jamal at the left start, health 100, score and hoop points zero, special ready, dunk cooldown cleared, no active balls, and Rex back in first form with 100 health. Keep actors and projectiles inside the court bounds during normal play. Include a persistent HUD overlay over the 3D view. At top-left show the title “Court Clash Ultimate,” followed by a dark translucent blurred panel listing Jamal Health, Total Score, Hoop Points as “x / 6,” Rex Enemy health, and whether Rex is in “FIRST” or “SECOND” form. Also show “SPECIAL READY” or “Special recharges after takedown,” and “DUNK READY” or the remaining dunk cooldown. At top-right show the controls: “Move: WASD / Arrows · Shoot: Space · Power Shot: Shift · Dunk: E · Restart: R.” Use dark blue translucent panels with subtle borders and bright white text, with green/cyan/purple/red accent colors for status. Add a centered lower dialogue banner that fades in briefly for lines such as Jamal’s, Rex’s, Coach’s, and Crowd’s callouts, including “Jamal: RISE UP!”, “Crowd: BUCKET!”, and defeat/second-form messages. Add simple synthesized arcade sound effects for shooting, impacts, scoring, dunking, transformations, and victory, initialized on the first user interaction. Use a dark navy/black background, warm hardwood and orange rim contrast, blue Jamal, red first-form Rex, purple glowing second-form Rex, and orange spinning basketballs as the visual style.