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Countertop Karts

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  • 3d
  • kart-racing
  • arcade
  • racing

How to play

Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.

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Made by Aidan Feeley, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.

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Make your own game

Countertop Karts was built by Aidan Feeley with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Countertop Karts opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Countertop Karts

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create “Countertop Karts,” a playable 3D arcade kart race set on an oversized kitchen countertop. Use a third-person perspective chase camera that follows just behind and above the player kart, aligned toward the direction of travel; the camera smoothly follows as the kart goes around the course. Use a broad perspective view, simple low-poly geometry, soft shadows, warm sunlight and a light blue sky with matching atmospheric fog. The countertop is a huge butcher-block surface with a visible dark wooden rim, and a wide, flat tan racing loop winds around kitchen clutter. Mark the route with regularly spaced short cream lane dashes and low dark wooden safety rails around its outside edge. Scatter oversized kitchen landmarks around the infield and track gaps: a red enamel toaster with chrome top/slots and small dark feet, a wooden cutting board with several red tomatoes, a pale spilled-flour patch with little powder mounds, a large cream salt tin with a metal lid, and a large metal spoon. Keep the setting whimsical and miniature racers-on-a-counter scale, with a restrained palette of tan wood, cream, warm brown, red, chrome, and pale blue.

Race a field of five small colorful go-karts: the player’s kart is red-orange and four AI rivals are blue, green, purple, and yellow. Use simple compact kart models with dark wheels and contrasting painted bodywork. The course is an oblong oval loop. Start with a short 3-2-1 countdown followed by GO. The player drives continuously around the loop, with the objective to complete three laps and finish ahead of the four AI karts. AI karts drive around the loop at steady varying speeds; update the player’s place from relative race progress and show the lap count out of three. Controls: accelerate with W/up arrow, brake or reverse with S/down arrow, steer with A/left and D/right, and hold Shift to drift. Drifting while moving and steering sideways slides the kart outward, turns it more strongly, and leaves brief dark skid marks that fade. Show useful arcade feedback through temporary centered messages such as countdown, GO, pickup, item use, slip, and finish.

Place eight hovering, glowing yellow cube item boxes around the racing line; they rotate and bob. Touching one collects it and randomly gives either a speed boost or a banana peel, displayed in the item slot. Press Space or E to use the held item. A boost immediately adds speed, up to the player’s speed limit, and shows a sugar-rush boost message. A banana is dropped behind the kart as a curved yellow peel hazard; a racer touching one is slowed sharply. Remove dropped peels after a while. Finish after the player completes lap three and show a finish message.

Overlay a clean HUD without obstructing the race: at top left, a rounded dark translucent panel with warm gold uppercase title “COUNTERTOP KART RALLY,” a bold line for “LAP 1/3 · 1st” (with live lap and rank updates), and a smaller control hint “Drive: WASD / arrows · Drift: hold Shift.” At top right, a matching rounded dark translucent “ITEM SLOT” panel displays the held item or a dash when empty. Show timed race messages near the upper center. On touch devices, add bottom-corner on-screen directional arrow buttons and DRIFT and ITEM buttons. Keep text legible, with warm cream/gold highlights and subtle borders/shadows. Begin with the countdown HUD and camera looking forward over the countertop; preserve the readable arcade racing presentation throughout.

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