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City Syndicate

  • 3d
  • third-person
  • action-adventure
  • urban
  • mission
  • low-poly
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. sreehari built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about City Syndicate yet. Play it, then tell sreehari what you would add next.

Make your own game

City Syndicate was built by sreehari with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix City Syndicate opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for City Syndicate

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable third-person 3D urban crime-mission game titled “City Syndicate,” presented as a polished live-slice prototype. Use a dark, stylized low-poly city viewed from an over-the-shoulder/third-person camera that follows a simple customizable runner. The world is a large square district with a dark blue-gray ground plane, intersecting near-black roads, pale gray sidewalks, fog, soft shadows, and cool nighttime lighting with a warm directional key light. Populate it with low-poly commercial buildings around the blocks, a few parked street vehicles (including a taxi, police car, and sports sedan), trees, benches, and curved street-light props. Keep the visual palette subdued navy/charcoal gray with luminous mission markers and a compact dark translucent HUD.

The player avatar is a minimal humanoid made from a bright colored capsule-like body and a peach spherical head. Start the player near (-13, 0, 14), and allow the body color to be changed through four circular “Avatar style” swatches: cyan, hot pink, green, and orange. The player moves freely around the district with WASD or arrow keys; Shift sprints and Space jumps. On mobile, provide a virtual joystick and a jump button. Use third-person controls with a follow camera, movement speed around 7, jump speed around 8, gravity around -22, and a follow distance around 10.

Build the actual four-step mission progression around visible glowing circular floor markers. A gold/yellow rotating marker starts near (-3, 0, 5), consisting of a flat glowing cylinder and torus ring. The initial mission card says “Downtown Job,” “STAGE 1 / RECON,” and “Move to the gold marker and scope the storefront.” When the player comes within roughly 2.4 world units of the current goal, automatically complete the stage, update the HUD, show a short toast notification, and move/change the marker. Stage 1 awards $350 and 2 reputation, then changes to a purple marker at the purple business lot near (12, 0, -3). Stage 2 is “BUY-IN” with text “Visit the purple lot to buy a front business.” Reaching it costs 
,500, sets Businesses to 1, awards 5 reputation, and changes the marker to orange/red for the heist. Show the purple lot as a glowing purple square property pad with a brown blocky vault on it. Stage 3 is “HEIST” with text “Return to the vault and complete the job.” Reaching the same vault awards $4,200, adds 10 reputation, sets Heat to 40%, and changes the marker to cyan/blue at the safehouse/player starting position. Stage 4 is “EXFIL” with text “Get back to the blue safehouse marker.” Reaching the safehouse awards
,000, adds 8 reputation, reduces Heat to 15%, marks the job complete, and changes the mission text to “Job complete — free roam the district.” After completion, keep the player in free roam rather than adding another mission. Start the HUD values at Cash $4,200, Rep 12, Businesses 0, Heat 0%. Put a full-width dark rounded translucent top bar near the top edge with the brand “CITY SYNDICATE / LIVE SLICE” on the left and the four live stats on the right, using warm yellow for values. Put a rounded dark translucent mission panel at the lower left with the title, current stage pill, objective text, and the controls hint “WASD / arrows to move · Shift to sprint · Space to jump.” Put a smaller rounded “Avatar style” panel at lower right with the four colored circular swatches and helper text “Customize your runner before the crew moves.” On mobile, make the panels responsive and show the centered hint “Mobile: use the virtual joystick and jump button.” Display centered rounded toast messages for progression such as “Recon complete +$350,” “Front business acquired,” “Vault cracked +$4,200,” “Clean exfil — crew paid,” and “Avatar style updated.” Make the marker rotate and glow continuously. During the heist stage, gradually increase Heat randomly over time up to 99%, starting at 40%, so the HUD visibly reflects escalating alert. Do not add combat, weapons, traffic simulation, enemies, or extra mission mechanics beyond this movement, jumping, marker proximity, progression, customization, HUD, and environment.

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