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Arcade › CITY ROYAL 1

CITY ROYAL 1

  • 3d
  • city
  • third-person
  • driving
  • simulation
  • arcade
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Youssef Bourzik built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about CITY ROYAL 1 yet. Play it, then tell Youssef Bourzik what you would add next.

Make your own game

CITY ROYAL 1 was built by Youssef Bourzik with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix CITY ROYAL 1 opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for CITY ROYAL 1

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a browser-based 3D third-person city prototype titled "CITY ROYAL 1". Start with a full-screen dark navy welcome overlay with a subtle blue radial glow, thin gold border/panel, the small tagline "A MODERN CITY PROTOTYPE", large gold title "CITY ROYAL 1", and the description: "Walk the downtown district, visit the Royal Motors garage, buy and tune cars, and build your cash. Desktop and mobile controls are included." Include a prominent gold gradient button labeled "ENTER THE CITY" that dismisses the overlay.

The playable scene is a readable stylized downtown district viewed in third person behind a simple player avatar. Use a blue-gray sky/background with atmospheric fog, soft shadows, warm sunlight, and a low-poly/prototype visual style. Build a large flat gray-blue ground, broad dark asphalt roads crossing in a plus shape through the center, and repeated gold lane markings. Surround the streets with blocky blue-gray skyscrapers and smaller commercial/house buildings, with bright horizontal window bands. Add sidewalks/plazas, street lamps with small gold lamp heads, and a Royal Motors area on the southwest side: a gray garage lot around x=-18,z=16, a glowing gold square marker near x=-18,z=20, a blue sign near x=-18,z=18 reading/representing Royal Motors, and a parked sedan display near x=-18,z=14. Place another small house/shop around x=12,z=18, several skyline towers around the outer blocks, a yellow/white taxi near the central road, and four simple moving traffic cars traveling horizontally along the road. Add seven simple capsule-shaped pedestrians in varied clothing colors, positioned mainly along the distant north/south area and gently wandering side to side.

The player is a very simple human-like capsule character: blue torso/body with a peach spherical head, standing initially near the south side of the central district at approximately (0,0,6). Use third-person movement with WASD or arrow keys, Shift to run, jumping supported by the movement controller, and E to interact. Desktop and mobile controls must both be available: provide on-screen INTERACT and DRIVE buttons in the lower-left, with touch-friendly sizing. The player walks at approximately 5.5 speed and the camera follows at a roughly 6-unit third-person distance.

Implement the actual game loop and state rules: initialize cash at 
,500, show the current cash and mode in the HUD, and provide WALK/DRIVE status. When the player is within about 5 units of Royal Motors and not driving, E or INTERACT opens the garage panel. The garage panel is a centered dark translucent card titled "ROYAL MOTORS" with gold heading and buttons: BUY CAR
,200, REPAIR $300, SELL +$900, and CLOSE. If the player has no car and at least
,200, buying subtracts
,200 and marks the sedan owned. Repair is available for an owned sedan and subtracts $300 when affordable; it does not need a visible numerical condition system. Selling an owned sedan adds $900, removes ownership, and exits driving if necessary. The garage text should change from a purchase prompt to "Sedan owned. Repair it, sell it, or take it downtown." after purchase. When an owned car is present and the player is near the parked garage sedan (within about 5 units of x=-18,z=14), pressing E or DRIVE enters driving mode: hide the avatar, show/use the sedan, set mode to DRIVE, and make the sedan follow the player's movement/orientation. Press E again to exit driving, restore the avatar, and return to WALK. The hint should dynamically say one of: "WASD / arrows to walk · Shift to run · E to interact", "Royal Motors nearby — tap INTERACT or press E", "Driving: arrows / WASD · E to exit", or "Garage menu open" depending on context. Create a fixed HUD over the 3D canvas: top-left translucent dark rounded card with gold border and spaced label CITY ROYAL 1; top-right card displaying "Cash
,500" (updated as money changes) and WALK or DRIVE; a circular gold-outlined minimap in the upper-right showing a dark map, the two crossing roads, four block rectangles, and a gold player dot whose position tracks the player; a translucent hint card centered near the bottom; and lower-left INTERACT and DRIVE buttons. Match the responsive mobile treatment: smaller minimap and bottom hint raised above the buttons on narrow screens. Keep the palette navy/ink blue, slate-blue city materials, bright blue accents, white text, and royal gold for titles, borders, markers, and buttons. Do not add combat, missions, police, weapons, lives, or other systems not described here.

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