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Arcade › CC 201 Indonesia
Click the game above and it runs right here in your browser. No download, no installer, no account needed. dian maulana built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about CC 201 Indonesia yet. Play it, then tell dian maulana what you would add next.
CC 201 Indonesia was built by dian maulana with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix CC 201 Indonesia opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a simple browser-based 3D exploration game titled “CC 201 Indonesia” using Three.js. The playable avatar is a diesel locomotive named CC 201, shown from a third-person camera positioned behind and above it at roughly (6, 4.5, 9), with a perspective field of view around 52 degrees and the camera following the train. Use a large open railway environment: a flat green grass ground extending into the distance, a long rectangular gray gravel bed centered on the z axis, and two parallel dark metallic rails running lengthwise at x=-1.35 and x=1.35. Add evenly spaced brown wooden sleepers crossing the track every 1.25 units. Use a pale blue sky-colored background with matching distant fog, soft hemisphere lighting, and a strong directional sun with shadows. Build the train as a compact stylized low-poly CC201-inspired diesel locomotive centered on the track. It should be primarily red and cream/white, with dark charcoal undercarriage and roof, dark blue-green front and side windows, and warm yellow headlamps. Load or model a diesel locomotive body, scaling it to about 1.45; orient its front toward negative z. Add clearly visible exterior details: a cream/white horizontal side band, red upper body, dark front pilot and front/rear couplers, two front windows and side windows, two glowing warm front lamps, a flat dark roof, a short exhaust stack on the roof, and a small white front number board with a red “201” marking. Use realistic-but-simple standard materials, with the train and track components casting shadows. The player can freely move the locomotive using WASD or the arrow keys, with a movement speed around 4.2. Space makes it jump using a jump speed around 5 and gravity around -22; support a mobile virtual joystick/control scheme as well. The train is the controlled player object and the camera follows it in third person. There are no enemies, collectibles, score, timer, health, weapons, missions, or other gameplay systems: this is a minimal locomotive movement/exploration scene. Keep the railway and ground open and uncluttered. Overlay a fixed Indonesian-language HUD in the upper-left: a rounded white translucent panel with a subtle border and shadow. It should display the bold title “Lokomotif CC 201 Indonesia”, followed by “Gerak: WASD / tombol panah” and “Spasi: loncat • Ponsel: joystick”. Include a clickable red rounded button labeled “Kembalikan posisi” that resets the train to its starting position at approximately (0, 0.28, 0). The canvas fills the browser window, supports resizing, and the HUD does not block gameplay except for the reset button.