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Arcade › Cat Chaos
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Oleg Sidorkin built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Cat Chaos yet. Play it, then tell Oleg Sidorkin what you would add next.
Cat Chaos was built by Oleg Sidorkin with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Cat Chaos opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 3D first-person game titled "Cat Chaos" (shown in-game as Grandma's Cat Chaos), a cheerful cartoon mischief simulator set inside Grandma's bright low-poly living/dining room. Use a very low cat-height first-person camera with a small pair of pale cat paws visible at the bottom of the view, a centered ⌾ crosshair, saturated pastel colors, soft shadows, and simple Kenney-style furniture models. Build a square room roughly 12 by 12 units with a honey-orange wood floor, sunny cream ceiling, mint-green back wall, pink front wall, sky-blue left wall, and peach right wall. Add a pink living-room rug on the left and a blue dining rug on the right, with narrow alternating orange/yellow floor stripes. Light it brightly with hemisphere light and strong directional sunlight, cartoon materials, ambient fog, and a sky-blue background. The player starts near the front of the room at low height, facing into the room, and can freely prowl around while colliding with room walls and furniture. Place a large colorful sofa along the left side, a lounge chair nearby, and a dining table toward the back/right with four dining chairs. Put three glass bottles on the tabletop. Add three potted house plants around the room, five small colorful wall decorations on the left wall, and a scratchable peach wall patch on the right wall. Load visible low-poly furniture assets for table, chair, sofa, lounge chair, plant, and bottle; if assets fail, use simple colored block fallbacks. Add an animated Quaternius-style casual Grandma NPC who begins near the back-left, humming/idle. Core gameplay: aim at a nearby object within roughly paw range using the crosshair and press PAW to cause mischief. Bottles, chairs, the lounge chair, plants, and wall decorations are knockable. Use Rapier 3D physics when available: give dynamic props convex-hull colliders fitted to their visible meshes, real gravity, impulses, torque, friction, restitution, and collisions. PAW should wake a prop and throw it forward with an upward impulse, making it topple, roll, or fly; bottles get a stronger throw and glass impact sound. Disable the standing blocker once an object is knocked so the cat can move past it. Repeatedly batting an already knocked object gives a smaller score. The sofa and right wall patch are fixed and cannot topple but can be scratched. PAW should award points for first impacts: bottles 24, lounge chair 14, dining chairs 12, plants 16, wall decorations 14, with sofa/wall interactions using their defined values. Show a short toast such as "+points knocked over!", "table disaster!", or "batted again!" and increase a combo multiplier, capped at x9.0, which slowly decays after about three seconds. Press SCRATCH while looking at the sofa, lounge chair, or wall patch to add a visible set of three dark brown claw marks at the surface in front of the camera and award scratch points. If no valid surface is targeted, show "Find a sofa, chair, or wall to scratch." Press MEOW to play the cat's taunt behavior: increase Grandma's anger, increase combo slightly, and show "MEEEOW! Grandma heard that." There does not need to be a visible cat body beyond the paws. Grandma reacts to accumulated chaos. Display her state as humming, chasing, scolding!, bonked!, or tumbled!. Her anger rises from mischief and meows and naturally decreases over time. Once anger is above about 22 or score exceeds 35, she chases the player's position around the room, navigating around solid furniture and becoming faster with anger. If she gets close, catch the player, reset the combo, reduce some anger, and show "Grandma caught you! Scatter!" Thrown props can collide with Grandma: light impacts briefly stun/bonk her; strong impacts make her tumble for several seconds, lower anger while down, and award a larger Grandma-bonk score. During normal play use the loaded animated Grandma's Idle and Run clips where available. Desktop controls: click Start mischief, lock the mouse, move the mouse to look, WASD or arrow keys to move relative to view, Shift to scamper faster, left mouse or Space/E for PAW, right mouse or F for SCRATCH, M for MEOW, and L to relock the mouse. On mobile/touch, provide a translucent left virtual joystick/thumb zone for movement, right-side drag looking, quick tap on the view for PAW, and thumb-sized PAW, SCRATCH, and MEOW buttons kept inside the screen. Hide the virtual controls on desktop and shrink them on short or narrow screens. Prevent context-menu behavior during play. HUD: put rounded dark translucent pills across the top for "Mischief" with score, "Combo x1.0", and a pink alert pill reading "Grandma: humming" that updates live. Keep the white/yellow crosshair centered. At the bottom show a dark translucent contextual prompt such as "PAW bottle off table • glass bottle 1" or desktop/mobile control instructions, plus a smaller control hint. Use a large rounded yellow-orange gradient Start mischief button centered before play begins. Show colorful action buttons on mobile: yellow/orange PAW, pink SCRATCH, and cyan/blue MEOW, all with chunky rounded corners, bold dark lettering, and drop shadows. Use toast notifications near the top center for score and Grandma reactions. Make the game responsive, saturated, playful, and clearly readable on both desktop and touch screens.