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Casebreaker Sedan

  • 3d
  • model-viewer
  • vehicle
  • detective
  • interactive
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Kod Yiwu built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Casebreaker Sedan yet. Play it, then tell Kod Yiwu what you would add next.

Make your own game

Casebreaker Sedan was built by Kod Yiwu with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Casebreaker Sedan opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Casebreaker Sedan

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a polished interactive 3D vehicle model viewer titled "Casebreaker Sedan". This is not a driving game: present a stationary detective sedan on a dark showroom floor, with orbit inspection and two model-test controls.

Scene and camera: Use a Three.js-style perspective 3D scene with a dark navy-black background (#0a0d12), subtle fog fading the distance, and a large matte charcoal showroom plane. Start from a front three-quarter view, looking at the car around its upper body, with a moderately narrow perspective lens. Let the user drag to orbit around the vehicle, use the mouse wheel to zoom, and support touch drag/pinch on mobile. Constrain zoom to a close inspection distance through a medium-wide distance and prevent the camera from going below the car; use smooth damping. Light the model with a cool pale-blue hemisphere fill, a strong white directional key from upper front/side that casts soft shadows, and a blue rim/fill light from behind. Use antialiasing, soft shadows, ACES-like filmic tone mapping, and a crisp dark cinematic presentation.

Vehicle: Build a low-poly but carefully proportioned modern/classic detective sedan, aligned lengthwise on the X axis with the front at positive X. The body is very dark desaturated blue steel with high metalness, low roughness, and a subtle clearcoat, so most surfaces remain nearly black while blue highlights define the form. Make the main lower body a rectangular sedan body approximately 4.35 long, 0.78 high and 1.82 wide, raised above the floor. Add a hood at the front, trunk lid at the rear, black front and rear bumpers, and thin black rocker strips along both sides. Create a clean trapezoidal cabin shell with a sloped windshield/rear glass and a flat roofline. Add dark blue transparent glossy glass panels: front windshield, rear glass, and separate front/rear side windows on both sides. Include a slim roof antenna leaning slightly, chrome door handles, a small round chrome detective-style badge on the front, a chrome front grille with a black inset, two bright cool-white rectangular headlamps, and two dark red glowing tail lamps.

Wheels and animation: Make all four wheels separate named/grouped objects visibly detached from the body. Put them at the front and rear axles, low on the sides, with chunky black tires, dark rubber sidewalls, metallic silver rims, central chrome hubs, and simple five-spoke details. Add dark semicircular fender arches around the wheel positions. The two front wheel groups must be independently steerable by rotating about their vertical steering axis, while all four wheel groups can continuously spin when enabled. Do not move the car or simulate driving. The wheel-spin control toggles continuous wheel rotation; its button label changes to indicate the stop state. The steering control toggles the front wheels between straight and a modest left-turn angle, with smooth interpolation.

HUD/UI: Overlay the scene with a fixed, non-blocking HUD. In the upper-left show the uppercase, letter-spaced title "CASEBREAKER / FIELD VEHICLE" in light gray-white, and beneath it the Turkish subtitle "Temiz, animasyona hazır dedektif sedanı" in muted gray. In the lower-right show a translucent near-black glass panel with a thin light border and soft shadow. On a compact/mobile layout it should remain readable and fit within the viewport. Panel text should be in Turkish: heading "MODEL KONTROLÜ"; explanatory copy "Aracı sürükleyerek incele. Tekerlekler gövdeden ayrı objelerdir; ön aks direksiyon animasyonunu da test edebilirsin." Add two full-width dark blue-gray buttons: "Tekerlekleri döndür" and "Ön tekerleri çevir". Below them show the muted hint "Fare: orbit · Tekerlek: zoom · Mobil: sürükle / pinch". Buttons should have subtle borders, a hover color change, touch-friendly height, and pointer interaction while the rest of the HUD does not block camera controls. Keep the visual style restrained, technical, premium, and cinematic rather than colorful or game-like.

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