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Arcade › Case Sovereign
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Case Sovereign was built by Dre DaBiggest with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Case Sovereign opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable browser-based management/strategy game titled "Case Sovereign". It is a fictional detective-empire command simulator set in downtown Clara Belle, Kambridge, a law-enforcement capital in the center of America. The player runs a huge investigation network with domestic and international reach, managing cold cases, departments, facilities, staff, budgets, court proceedings, and public trust. Use a dark cinematic command-center presentation: near-black/navy background, translucent rounded glass panels, subtle blue and purple glow, white text, gold highlights, and blue/purple/gold accents. Include a crest-style Case Sovereign logo and a responsive dashboard layout. A Three.js 3D headquarters showcase should sit behind/in the HQ interface: a stylized high-tech downtown Clara Belle FBI headquarters that can be orbited by dragging and zoomed with the mouse wheel. The overall presentation should feel like fictional realism rather than cartoon art. Build the interface as a set of top-level screens navigated by a fixed top navigation bar: "FBI HQ", "Departments", "Cases", "Courtroom", and "Staff". The header should show the Case Sovereign title, the subtitle "Clara Belle, Kambridge — Detective Empire Dashboard", a countdown pill for the next funding wave, and an "Advance Week" button. The HQ screen should prominently state the goal of leading the most powerful fictional investigation network in America and explain that the player directs cold-case operations across Kambridge, the nation, and international zones. Show live stat cards for Budget, Employees, Fleet, Public Trust, Conviction Rate, and Solved Cases. Start with approximately $800 billion, 5,248 employees, 120 fleet vehicles, 68% public trust, 41% conviction rate, and Week 1. Every 30 seconds automatically add $950 trillion to the main budget, distribute funding among departments and facilities, reset the funding countdown, and add a funding event to the agency feed. On FBI HQ, include a Director & Agency customization panel. Let the player choose one of these roles: Law Enforcement Commissioner, Chief Senior Detective, Chief of Law Enforcement, or Head of FBI. Let them edit the director name and agency name, choose an appearance (Command Formal, Field Tactical, Executive Black, Forensics Specialist), a uniform accent (Blue Gold, Purple Gold, Midnight Blue, Black Gold), and a response style (Measured, Aggressive, Empathetic, Analytical), then save the profile. Include an Empire Upgrades list with purchasable upgrades and escalating costs: FBI HQ Tower Expansion, Armored Detective Fleet, Advanced Uniform Program, Cyber Forensics Lab, and Courtroom Strategy Division. Show upgrade descriptions, level, cost, and an Agency Feed with timestamped week-based command events. The Departments screen must have tabs for six divisions: Police, FBI, Courts, Media, International Ops, and Cybercrime. Each department has a theme, its own budget, readiness percentage, heat/public or political pressure, staffing level, case count, and total facility output/average condition. Include division-specific command buttons. Police actions include Deploy detectives, Expand patrol grid, Boost precinct funding, and Run witness canvass. FBI actions include Launch federal task force, Authorize raid package, Expand field office, and Assign major crimes team. Courts actions include Prep witnesses, File motion package, Strengthen prosecutors, and Rehearse evidence sequence. Media actions include Hold press conference, Book TV interview, Control leak response, and Push trust campaign. International Ops actions include Coordinate liaison team, Open overseas inquiry, Push extradition request, and Expand border surveillance. Cybercrime actions include Crack secured devices, Run network trace, Upgrade digital lab, and Issue cyber warrant. Department actions should spend budget, generally increase readiness, reduce heat, and have relevant effects such as Media improving public trust, Courts improving conviction rate, Cybercrime increasing selected-case evidence, International Ops adding leads, Police reducing case pressure, and FBI improving prosecution. Each division must display three clickable facility cards, with these facility names: Police—Central Precinct, Evidence Garage, Patrol Command; FBI—Federal Field Office, Major Crimes Lab, Tactical Hub; Courts—Trial Complex, Witness Center, Records Hall; Media—Press Studio, Briefing Room, Signal Control Suite; International Ops—Liaison Hub, Border Command, Overseas Desk; Cybercrime—Digital Lab, Server Vault, Trace Center. Facility cards show level, condition, local staff, output, open incidents, and local budget. Clicking a card opens a dedicated facility sub-screen. The facility screen should show the selected facility's level, condition, assigned staff, output, local budget, open incidents, average morale, Day/Swing/Night coverage, and installed module levels. Generate named local staff with roles such as Supervisor, Technician, Investigator, Coordinator, or Operator; specialties such as Evidence, Security, Logistics, Data, Witness Ops, or Communications; morale percentages; and current shift. Show their cards in a local roster. Provide controls for Upgrade Facility Core, Run Maintenance Sweep, Assign Additional Local Staff, Trigger Local Incident Drill, and Resolve Department Chain. Add three repeatable facility modules: Security Suite (raises condition and lowers incident severity), Staff Wing (adds permanent local staff and output), and Systems Core (raises output and division readiness), each with escalating costs. Add shift scheduling for Day, Swing, and Night with Boost Shift and Reduce Shift controls; coverage should range from 10% to 100% and influence output, condition, and incident risk. Implement local incident management and multi-facility emergency chains. Seed facilities with incidents appropriate to their department: Police incidents include Evidence backlog at intake, Patrol vehicle bay shutdown, and Witness no-show at precinct; FBI includes Federal intel packet delay, Tactical armory audit flag, and Field office secure door failure; Courts includes Witness schedule collapse, Court records indexing issue, and Jury briefing tech outage; Media includes Press leak rumor spike, Studio uplink failure, and Hostile interview booking conflict; International Ops includes Border intel disruption, Liaison contact delay, and Extradition file mismatch; Cybercrime includes Server breach attempt, Forensic queue overload, and Trace center cooling alert. Each incident shows title, severity, status, explanatory text, and a Resolve Incident button. Resolving one improves condition/output/readiness and reduces department heat. Weekly simulation should degrade facility condition, vary staff morale and department readiness/heat, and spawn additional incidents, with low Night coverage increasing risk. Some incidents should create chain alerts across other facilities; provide a department chain resolution action that clears chain incidents, improves condition/readiness, and reduces heat. Use grounded chain themes such as evidence backlog spreading into records failure and courtroom delay, cyber breach spreading into trace overload and warrant freeze, and media leaks spreading into briefing failure and public pressure. The Cases screen should be a large fictional cold-case database containing at least 550 generated files, with category and region filters. Use these categories: Murder, Assault, Kidnapping, Missing Persons, Drug Trafficking, Racketeering, Financial Crimes, and Cybercrime. Use regions: Clara Belle, Kambridge; West Corridor; Gulf District; Northern Range; Atlantic Arc; Desert Frontier; Lake Union; and International. Generate titles like "Murder File #001 — Harbor Point" and display region, status (Cold, Reopened, Under Surveillance, or Trial Prep), assigned department, leads, evidence percentage, and trial/prosecution percentage. Selecting a case opens a dossier with fictional summary, victim, subject/suspect, category, region, department, evidence, pressure, trial/prosecution, witness reliability, contradictions, assigned personnel, update week, and evidence notes. Include investigation actions Review Footage, Crack Device, Interview Staff, and Press Conference, plus response-style choices such as pushing for hard facts, building witness confidence, or controlling the public narrative. Actions should modify case evidence, pressure, prosecution, leads, contradictions, and/or related department readiness. Advance Week should add 3–5 new reopened fictional cases, evolve facility incidents and staff, vary public trust, and add a weekly feed entry. Include personnel management on the Staff screen. Start with a roster of named detectives, chiefs, analysts, prosecutors, and FBI teams. Show summary counts by role and cards with name, role, rank, specialty, division, skill, morale, and level. Support Hire Staff, Fire, Promote, Edit, and Assign actions. Allow assignment to the selected case and show the assigned case in the personnel detail panel. New/editable staff should have custom names, specialties, and divisions, and promotion should visibly change their level/rank. Include a Courtroom screen tied to the selected case. Provide Start Interrogation and Start Trial controls, a dialogue/story panel, a mode badge, case summary chips, and a Back to Cases button. Interrogation should use branching dialogue choices. Trial should progress through opening, witness, evidence, and verdict phases, with witness handling, objections/evidence presentation, and outcome-based verdict results. Keep the courtroom connected to case evidence, prosecution, witness reliability, and contradictions, so investigation and department actions affect courtroom outcomes. Use mouse/touch for all interface controls. Use top navigation to switch screens, department tabs to drill into divisions, facility cards to open facility command, and drag/wheel interaction for the 3D HQ showcase. Include lightweight synthesized interface feedback sounds on commands if available. There is no fixed ending: measure success through solved cases, public trust, conviction rate, readiness, stable facilities, effective shift coverage, improved staff, and the growth of the investigative empire.