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Cart Chaos

  • 3d
  • third-person
  • supermarket
  • throwing
  • physics
  • arcade
  • comedy
  • low-poly
0
Remix it Discord

116 plays ·added August 20, 2026

About Cart Chaos

a supermarket game that you can through items at the customers and have fun !

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Cart Chaos yet. Play it, then tell the creator what you would add next.

Make your own game

Cart Chaos was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Cart Chaos opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Cart Chaos

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a 3D third-person supermarket chaos game where the player throws items at walking customers. 

**Camera & Perspective:** Third-person camera positioned behind and above the player at a distance, with mouse-look control. FOV around 58 degrees. The camera follows the player smoothly through the store.

**Player Avatar:** The player is a low-poly humanoid character made of simple geometric shapes (capsule body) colored blue (#4e79ff). The character has a simple walking animation with arm swing and subtle head bob. The character can also push shopping carts with arms extended forward in a pushing pose.

**Setting:** A fully modeled indoor supermarket with:
- Tiled white-grey floor with visible grid lines
- Light tan/beige walls on all sides except the entrance
- White ceiling at 7+ units high with 4 rectangular glowing yellow-white light panels
- Red-orange decorative band on back wall
- Blue aisle signs hanging above shelves
- Glass door entrance at the front
- Small parking lot outside with dark grey asphalt and white parking lines
- Checkout counter area near entrance (blue counter with 3 cash registers)
- Light blue/grey fog in the distance

**Core Mechanic:** Pick up grocery items (cans, bottles, ice cream, apples, bread) from tall aisle shelves and throw them at moving shoppers. Press E to pick up nearby items. When holding an item, it disappears from the world and you see a yellow-orange dotted arc trajectory guide showing where it will land. Throw with spacebar or mouse click. Thrown items follow realistic physics with gravity, spin, and bounce on the floor.

**Aisles & Props:**
- 4 tall vertical shelf aisles (blue-grey shelving units) positioned at x = -7, -2.35, 2.35, 7, each with 5 shelf sections running north-south
- Colorful food items (yellow/orange packages, cans, bottles) on shelves at various heights
- 5 shopping carts near the entrance that can be pushed (press F to grab/release). When pushing, the cart stays in front of you and moves with you
- Freezer units along the back wall with ice cream
- One cashier character standing behind the checkout counter

**Targets/NPCs:** 8 customer shoppers scattered throughout the store, each a different bright color (pink, blue, orange, green, purple, orange-red, teal, magenta). They are simple low-poly humanoid characters that walk in looping patterns around the aisles with walking animations (arm and leg swing). They gently bounce as they walk. When hit by a thrown item, they flash red and disappear after 0.5 seconds.

**Goal:** Hit all 8 shoppers with thrown items. 

**HUD:** 
- Top-left corner: Dark semi-transparent panel showing "CART CHAOS" title in yellow, score display "Hits: X / 8" in large white text, and control hints below in smaller text
- Center: White crosshair (thin cross shape)
- Bottom-center: Temporary message pop-up (black rounded pill) showing feedback like "Picked up - aim and throw", "Direct hit!", "Move closer to an item", etc.
- Top-right: Mobile touch controls hint in semi-transparent box

**Controls Display Text:** "WASD move · mouse look · E pick up · F push cart · click / Space throw"

**Art Style:** Low-poly 3D with flat-shaded materials, simple geometric shapes, vibrant saturated colors. Clean minimalist aesthetic with subtle shadows. The characters are basic humanoid figures with cylindrical limbs and spherical joints. Scene uses soft shadowing, hemisphere lighting, and directional sun lighting with slight fog for depth.

**Physics:** Thrown items arc realistically with gravity, spin through the air, bounce on the floor with dampening, and eventually come to rest. Collision detection between thrown items and shoppers triggers hits.

**Color Palette:** Light blue-grey sky/fog background, white-grey tiled floor, tan walls, blue shelves and counter, bright multi-colored NPCs (pink, blue, orange, green, purple), yellow lighting panels, red-orange accent band, yellow-orange UI accents.

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