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Bubble Realm

  • 3d
  • third-person
  • collectathon
  • pastel
  • fantasy
  • timed
  • mobile-friendly
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Leo Leo built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Bubble Realm yet. Play it, then tell Leo Leo what you would add next.

Make your own game

Bubble Realm was built by Leo Leo with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Bubble Realm opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Bubble Realm

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a short third-person 3D pastel collectathon called “Bubble Realm.” The player controls Yummycake, represented by a formal female humanoid avatar, in a dreamy plushcore hologram palace garden. Use a behind-the-character perspective with a soft lavender foggy sky/background, pastel pink, lavender, mint, cyan, and white lighting, gentle bloom-like emissive materials, soft shadows, and floating star particles.

The playable arena is a circular pale-pink ground area bounded by a radius of about 16 units. At the center is a raised white palace pedestal with a smaller cyan inner platform, a glowing translucent spherical portal, a half-arch, and three animated pastel torus rings hovering around it. Place four tall glowing crystal columns around the central palace area at the northwest, northeast, southwest, and southeast positions. Decorate the outer garden with four fantasy tower structures near the corners, three pastel fantasy houses around the perimeter, and six grouped tree assets along the edges. Tint the imported fantasy architecture and trees toward soft pastel colors. Add a ring of drifting white star-like particles in the background.

The only objective is to collect all 8 floating crystal bubbles before the 75-second glow timer reaches zero. Arrange the collectibles around the arena perimeter at these approximate positions: (0, 6.5), (5.5, 4.5), (7.5, -1.5), (4.8, -7), (0, -8.2), (-5, -5.5), (-7.5, 0), and (-4.8, 5.5). Each collectible is a small translucent glossy pale-pink/lavender sphere containing a bright white-pink octahedral crystal core, with a glowing halo and point light. Make each bubble bob vertically, slowly rotate, pulse in opacity, and disappear when collected. On collection, play a short bright pickup sound and emit a brief burst of pink/cyan spark particles.

Controls: on desktop, move with WASD or arrow keys, hold Shift to move faster, and tap Space to hop/jump. On mobile, provide the built-in touch joystick and jump button. Use third-person movement with gravity and a jump; confine the player to the circular arena. The avatar should idle when stationary, walk at normal movement speed, run while moving faster, and use a jump/run-style animation while airborne. Do not add enemies, hazards, combat, or additional objectives.

Build the HUD as translucent dark-purple rounded panels over the game. At the top, show the title “Bubble Realm” and instructional copy: “Guide Yummycake through the hologram palace garden. Collect all 8 crystal bubbles before the glow fades.” Beneath it show “BUBBLES 0 / 8” and “TIME 75.” At the bottom show “Move with WASD or arrows. Hold Shift to glide faster, tap Space to hop. On phones, use the joystick and jump button.” Also show a “TRANSFORMATION TIER” bar whose fill is based on collected bubbles and a label that progresses through Dormant, Glow, Prism, and Ascended. Increase the central pink glow, portal opacity/scale, palace ring height/scale, and crystal-column height subtly as bubbles are collected.

On initial load, show a large translucent rounded lavender modal overlay titled “PASTEL ASCENSION,” with the heading “Yummycake enters Bubble Realm,” explanatory copy “Collect the crystal bubbles, charge the transformation bar, and wake the plushcore hologram palace.” and a prominent pale pink/white “Start journey” button. Starting the journey hides the modal and begins the timer. If all 8 bubbles are collected, stop gameplay and show a result overlay titled “Transformation complete” with copy explaining that the hologram palace wakes up and Yummycake reaches her Bubble-Realm final form, plus a retry button. If the 75 seconds expire first, show “Glow faded out” and explain that the palace went dim before transformation finished, with a retry button. The palace should continue its gentle ring/portal animation, and during the win state intensify its pink glow for an ascension effect. Use a polished soft 3D fantasy/toy-like aesthetic, not a flat 2D game.

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