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Arcade › Brainrot Heist
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Brantley Combs built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Brainrot Heist yet. Play it, then tell Brantley Combs what you would add next.
Brainrot Heist was built by Brantley Combs with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Brainrot Heist opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a kid-friendly 3D third-person arcade game titled “Brainrot Heist” using Three.js. Show a bright, simple low-poly grass arena under a pale blue sky with soft fog and strong soft shadows. Use an elevated, slightly tilted perspective camera that follows the player from behind: the player is near the front of the arena, and the camera looks toward the center and far end. Keep the player and arena centered as the player moves. The arena is a square green grass floor approximately 34 by 34 units. Put a long narrow red carpet down the center, extending from the far side toward the middle/front, with thin gold/cream trim rails along both edges. Brainrots spawn at random points on this carpet every roughly 4–6 seconds, then slowly walk/drift toward a randomly selected enemy base. Scatter about 14 chunky wooden crate props around the grass on both sides of the carpet, with varied positions, rotations, and scales. Create four small base platforms: the player’s blue base at the front (around z=10), plus enemy bases at the back-left (red), back-right (green), and far center (gold). Each base should be a colored rectangular pad with a darker inset storage area and cream-colored low back/side walls. Add floating 3D text labels: “Your Base”, “Red Base”, “Green Base”, and “Gold Base”. Seed the enemy bases at startup with stored brainrots: Red has a chicken and crab, Green has a crab and cactus, and Gold has a chicken and cactus. Arrange stored brainrots in rows within their base. The player base starts empty. The player avatar is a small stylized blue capsule-like thief with a dark horizontal face mask and a white forward-pointing arrow/cone above its head. Start the player just in front of the blue base. Move the player with WASD or arrow keys, including diagonal movement, with movement clamped to the arena bounds. The player faces the movement direction. Movement speed is about 5.4 units/second when empty and 4.2 while carrying an item. The collectible/stealable brainrots should be cute animated monster models (load chicken, crab, and cactus models if available; provide simple colored blob/monster fallbacks if assets fail). Use these exact types and values: “Tralalero Chick” worth