Arcade › BLOXIO
Click the game above and it runs right here in your browser. No download, no installer, no account needed. FOX GAMING built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about BLOXIO yet. Play it, then tell FOX GAMING what you would add next.
BLOXIO was built by FOX GAMING with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix BLOXIO opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate BLOXIO as a polished, responsive game-discovery hub with playable third-person 3D mini-games. OVERALL PRESENTATION: Use a dark navy/charcoal interface with rounded panels, thin blue-gray borders, bright cyan and violet accents, gold BloxCoin currency, pink highlights, and bold modern system typography. On desktop, show a left sidebar with BLOXIO logo and navigation: Home, Discover, Games, Avatar, Store, Inventory, Friends, Chat, Profile, Settings. On mobile, replace it with a compact top bar and bottom navigation. The attached visual is the mobile/home direction: BLOXIO wordmark at top, coin balance 250, Nova profile pill, a large translucent navy hero panel reading “THE SOCIAL PLAYGROUND”, “Play. Create. Glow.” and “Jump into original worlds, earn BloxCoins, and style your avatar your way.”, featured game cards in a two-column/scrolling layout, and a bottom nav with Home, Discover, Games, Avatar, Store, Inventory. The implementation should remain responsive and can use the more complete desktop home copy (“WELCOME BACK, NOVA”, “Play something great.”) where appropriate. HOME/DISCOVERY UI: Include a search field labeled “Search games, creators, worlds”, a coin balance initially 250, profile Nova / Level 12, hero banner, and horizontally scrolling card rows titled Featured, Discover, Continue Playing, Favorites, Recommended, or Playable now. Cards have rounded dark panels, colorful gradient artwork, a large emoji/icon, title, description, player count, rating, difficulty, reward, favorite heart, and a cyan PLAY button. The game library includes: Sky Obby (precision jumps, reward 75, medium), Coin Sprint (collect the glow, reward 120, easy), Speed Rush (beat the timer, reward 100, hard), Treasure Island (reward 90), Survival Island (110), Battle Arena (130), Puzzle Escape (85), Space Run (115), City Rush (95), Disaster Island (140), Mystery Escape (105), Space Survival (135), and City Evacuation (125). Selecting PLAY hides the app shell and opens the full-screen 3D game overlay. Include modal screens for Avatar, Store, Inventory, Profile, Friends, Chat, Notifications and Settings. Store cosmetics include Orbit Cap, Starlight Trail, Sunset Palette, Sky Shirt, and Orbit Pants, purchased with BloxCoins and equipped on Nova. Show local persistence for coins, XP, level, achievements, inventory, equipped cosmetics, and per-mode stats. 3D HUB: Render with Three.js-style third-person perspective, perspective camera following a blocky humanoid avatar named Nova, soft shadows, fog, hemisphere and warm directional lighting, a dark blue sky/background, cyan particles, and colorful emissive materials. Build a square 32x32 floating hub island with dark ground, trim and central plaza, cyan radial walkways, outer skyline towers, trees and bushes. Place three glowing circular portal pads/rings and floating labels: SKY OBBY, SPEED RUSH, COIN SPRINT. Add a central stage and a “TOP BLOXIO RUNNERS” leaderboard sign plus “HUB // SELECT A PORTAL”. Walking into a portal starts its corresponding round. The avatar is blocky, with head, torso, arms, legs and shoes, and supports visible equipped shirt, pants, hat, hair, face, backpack/accessory, colorway and particle trail cosmetics. Use a loaded animated humanoid if available but provide a blocky fallback; support Idle, Walk, Run, Jump and Fall animations. PLAYER CONTROLS/CAMERA: Support keyboard WASD and arrow movement and mobile controls. Mobile has a large virtual joystick at lower left, a JUMP button at lower right, a USE/INTERACT button, and swipe input on the right side to orbit the third-person camera. Camera is behind and above Nova, adjustable by yaw/pitch swipe, smoothly following the avatar. Movement is acceleration/damped movement relative to camera heading, with collision against solid meshes, gravity, jumping, landing/support detection, moving-platform carry, and respawn when falling below the world. The overlay HUD shows EXIT, current game title, contextual hint, BloxCoin balance, timer, score, pause/resume, CHAT, joystick and controls. Include a local chat panel with messages, send, mute, block and report actions. ROUND MECHANICS AND WORLDS: 1. Sky Obby: Build a sequence of 14 alternating cyan/pink platforms rising forward into the distance, three gold/green/cyan moving platforms, and a pink hazard. The goal is to reach a gold FINISH gate at the far end/high elevation for 75 BloxCoins. Platforms after the early section visually fade when approached. Falling resets the player. 2. Coin Sprint: Create 18 rotating gold gem/coin cylinders distributed in a circular arena, with cyan/blue blocks. Collect all gems before the 60-second timer ends for 120 BloxCoins; collection increments score and hides each gem. Timing out still completes with a small 20-coin consolation reward. 3. Speed Rush: Create ten forward neon lanes, occasional pink ramps, and ten pink checkpoint cylinders. Touch every checkpoint before a 35-second timer ends; checkpoints turn gold when hit and completion rewards 100. City Rush uses the same checkpoint goal/timing but adds dark city towers and rewards 95. 4. Treasure Island: Place six gold relic-cache boxes around a small arena and a cyan beacon farther ahead. Find all six caches, which turn cyan, then return to the beacon for 90 BloxCoins. 5. Survival Island: Place five green supply pickups around the island, pink storm rocks, and a green safety beacon. Gather all five and reach the beacon before the 45-second timer ends for 110. 6. Battle Arena: In a bounded arena with walls, collect ten alternating cyan/pink power-ups; collecting all ten wins for 130. This is a non-graphic collection arena, not a weapon combat simulation. 7. Puzzle Escape: Place three colored switches in sequence and a gold exit gate. The player must approach and USE the next switch in order, then reach the exit for 85. The active switch changes gold. 8. Space Run: Use a dark space-like background, twelve elevated floating cyan/pink platforms, two moving platforms and a gold launch gate. Jump across the platforms and reach the gate for 115. 9. Treasure/other library entries can be represented in the discovery UI, but the following additional implemented worlds should also be playable: Disaster Island has a green island, translucent blue flood/water plane, rocks, shelters, a glowing green safe zone, a randomly selected warning (STORM, EARTHQUAKE, FLOOD or FALLING DEBRIS), and a 45-second survival objective; stay inside the safe zone when time expires for 140. Mystery Escape has three colored rooms/corridor, a gold key, cyan switch, two doors and a sequence of find key → activate switch → reach the far doors for 105. Space Survival has a dark station deck, three station nodes, moving pink station doors and a gold airlock; repair all three nodes then reach the airlock for 135. City Evacuation has a street, alternating dark/blue buildings, cyan/pink bridges, a green shelter and a 40-second evacuation timer; reach the shelter for 125. ROUND FEEDBACK/PROGRESSION: Show contextual hints such as “Reach the finish gate”, “Gems 3/18 • 57s”, “Checkpoints 4/10 • 29s”, “Supply 2/5”, “Switch 1/3”, or “SURVIVE 30s • SAFE ZONE”. Show toast notifications for pickups and rewards. On success award the mode’s BloxCoin amount and equal XP, increase level based on XP (level starts at 1 and increases every 250 XP), increment stats, unlock a first-win achievement, save state, and show “Round complete! Tap EXIT to return to BLOXIO.” Allow EXIT to return to the hub/home experience. Use localStorage persistence so a reload retains the player’s balance, XP, cosmetics, inventory, achievements and stats. Keep the visual language cohesive: blocky low-poly geometry, emissive cyan/pink/gold/green objective colors, dark blue environments, soft shadows, fog, floating labels, rounded translucent HUD panels, and an upbeat social arcade-platformer feel.