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blox craft

  • 3d
  • first-person
  • voxel
  • survival
  • sandbox
  • crafting
  • day-night
  • building
  • mining
0
Remix it Discord

110 plays ·added July 2, 2026

About blox craft

Mine trees and stone, craft tools, torches, chests, a bed, and a shelter before night falls. Explore caves and ponds, place lights to repel creatures, then sleep or survive until dawn.

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Joshua Jacob built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about blox craft yet. Play it, then tell Joshua Jacob what you would add next.

Make your own game

blox craft was built by Joshua Jacob with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix blox craft opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for blox craft

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a first-person voxel survival sandbox game called "Blockstead Dawn" with the following specifications:

**Camera & Perspective:** First-person view with mouse-look controls (pointer lock). Camera is positioned at player eye-height (1.72m) with full 360° yaw and pitch rotation.

**World & Environment:**
- 30×30 block terrain grid with procedurally varied grass-topped surface (2-5 blocks high), dirt layers beneath, and stone base
- Simple cave system carved into terrain near center-left (y-levels -2 to 1), determined by sine/cosine noise functions
- Three water ponds (translucent blue-cyan animated surface blocks at fixed heights) with reeds along edges; player swims slowly in water, holds Space to rise
- Voxel trees: 4-block tall wood trunks with 5×5×3 leaf canopies made of individual blocks
- Decorative 3D models from asset packs: tree_blocks.glb, cliff_block_rock.glb placed around edges
- Scattered instanced grass tufts, yellow flowers, and gray pebbles on grass blocks
- Procedurally textured voxel blocks (64×64 pixel canvas textures with noise, grain effects, and type-specific details like grass blades on top of grass blocks)
- Day-night cycle (210 seconds per full cycle): dynamic sun/moon directional lights rotating in arc, gradient sky shader (blue day to dark purple night), twinkling star particles visible at night, drifting low-poly cloud groups, adjustable fog distance and tone mapping exposure

**Player & Movement:**
- WASD movement, Space jump (6.2 velocity), Shift sprint (6.4 vs 4.7 walk speed)
- Cylinder collision (0.28 radius, 1.72 height) against blocks and decorative rock props
- Gravity 18, grounded detection, water buoyancy (slow fall, Space rises)
- Health bar (20 max, red fill) displayed top-left
- Falls below y=-8 teleport back to spawn with -4 health damage

**Core Mechanics - Mining & Placing:**
- Left-click mine targeted block within 6-block reach (raycasting from camera)
- White outline box highlights targeted block
- Hardness values: leaves 0.25s, dirt 0.45s, grass 0.55s, wood 0.75s, stone 1.25s (stone is slow without pickaxe)
- Mined blocks drop resources to inventory: grass→dirt, wood→wood, stone→stone, leaves→20% chance wood
- Right-click places block from selected hotbar slot on face adjacent to targeted block
- Ghost preview block (white transparent) shows placement position
- Cannot place blocks inside player collision volume

**Inventory & Hotbar:**
- 9-slot hotbar at screen bottom showing: 1-Dirt(brown), 2-Stone(gray), 3-Wood/Planks(tan), 4-Grass(green/brown), 5-Shelter(red/yellow gradient), 6-Torch(orange/yellow radial), 7-Workbench(brown/tan), 8-Chest(brown), 9-Bed(white/blue/brown)
- Number keys 1-9 select slot, selected slot has gold border
- Top-left shows inventory counts: "Wood X · Stone X · Dirt X · Torches X · Workbench X · Chest X · Bed X · Pickaxe yes/no"
- Starting inventory: 2 torches, 1 workbench

**Crafting System:**
- Press E near placed workbench (2.4-scale 3D model from survival-kit) to open recipe panel overlay
- Press C anywhere near workbench for quick-craft pickaxe (3 wood + 2 stone)
- Press T anywhere near workbench for quick-craft 4 torches (1 wood + 1 stone)
- Recipe panel shows: Stone Pickaxe (3w+2s, enables faster mining, one-time craft), 4 Torches (1w+1s, repeatable), Workbench (2w, place another station), Storage Chest (2w+1s, holds items), Bed (4w+2d, sleep at night & counts as shelter), Shelter Marker (4w+2s, required win condition, one-time)
- Recipes show cost, affordability state (grayed if can't afford), and short description
- Crafted pickaxe appears as held 3D model (tool-pickaxe.glb, scaled 2.35×, positioned at camera bottom-right, rotates down -0.9 rad when mining)

**Placeable Props:**
- Torches (lantern.glb scaled 0.34×): right-click block face to attach, emit warm orange point light (intensity 2.8, range 11), cast soft glow sphere, can place on any block face including walls/ceiling with rotation
- Workbenches: place on top of blocks, rotate to face player, press E within 3.2 blocks to open crafting UI
- Chests: place on top of blocks, press F within 3.2 blocks to open storage UI with deposit/withdraw buttons for each item type, "Deposit All" and "Withdraw All" buttons, breaking chest returns items to inventory
- Beds (bed.glb scaled 2.35×): place on top of blocks, press B within 3.4 blocks at night to sleep (skip to next morning, heal +8 health, clear all enemies, counts as shelter placement)

**Time & Day-Night Cycle:**
- Top-left time bar fills across 210-second cycle, labeled "Day" or "Night"
- Night phase: 48%-86% of cycle (~80 seconds)
- Dynamic lighting: sun intensity 0.35-2.6, moon 0.08-0.55, sky colors shift blue→dark purple, stars fade in/out, fog tightens, exposure adjusts
- Warning message on title screen: "Night creatures are loaded. Build before dark."

**Enemies - Night Creatures:**
- Spawn only during night if 5 enemies not already present
- GreenDemon.glb models (1.15 scale) with walk animation
- Spawn 11-19 blocks from player, avoid torch-lit areas (flee from torches within range ~5.5 blocks)
- Chase player at 1.35 speed during night, 0.45 when day
- Deal 2 damage on contact (1.2s cooldown) unless player is within torch light radius (~6 blocks from any torch)
- Torch-lit player repels enemies with message "Torchlight repelled the creature!"
- Enemies despawn when night ends (after 88% of cycle)
- 3 health each

**Win/Lose Conditions:**
- Lose: health reaches 0, show death screen "You died before dawn" with restart button
- Win: Place shelter marker block (red with gradient icon) from slot 5, then survive until the next morning (cycle index advances past shelter placement cycle and phase <16%), show victory "You survived until morning" with restart
- Goal text in HUD: "Mine wood and stone, press C to craft a pickaxe, place a shelter marker with hotbar 5, then survive until morning. WASD + mouse, space jump, left mine, right place."

**UI & HUD:**
- Health bar top-left: red fill, white text showing current/20
- Time bar below health: gradient fill, Day/Night label
- Inventory text line with all resource counts
- 9-slot hotbar bottom-center with item icons (gradients/solid colors), slot numbers 1-9, count badges
- Floating message center-screen for feedback (fades after 2-3 seconds): "Mined Wood", "Placed a torch. Its light keeps night creatures back.", "Shelter marker placed. Stay alive until the next morning!", etc.
- Title card on start: "Blockstead Dawn - A legal blocky survival sandbox slice: mine blocks, craft a pickaxe, build a shelter marker, and outlast the night creatures. Controls: WASD move · Mouse look · Space jump · Left click mine · Right click place · 1-5 hotbar · C craft pickaxe." Yellow "Click to enter world" button
- Crafting panel: semi-transparent dark overlay with recipe buttons showing name, cost, and note
- Storage panel: similar overlay with item rows showing Pack count and Chest count, +/− buttons per item
- Mobile controls: left joystick, right look pad, Jump/Mine/Place/Craft buttons

**Art Style:**
- Low-poly voxel aesthetic with 1-unit cube blocks
- Procedural pixel-art block textures (visible grain, noise variation, grass has green top with blade details)
- PBR-style materials with appropriate roughness (stone 0.92, wood 0.78, water 0.18 metalness 0)
- Warm color palette: grass #54a64b, dirt #8b5a35, stone #777f86, wood #8d5a2b, planks #c78b46, leaves #2f7f43
- Soft shadow mapping (2048² PCF soft shadows)
- ACES filmic tone mapping, exposure 1.12 day / 0.92 night
- Vignette and subtle fog for depth
- Kenney asset pack models for props (workbench, chest, bed, pickaxe, torch/lantern, trees, rocks)
- Quaternius GreenDemon animated creature
- Sky: gradient sphere shader (top/bottom color lerp based on height), stars as point cloud
- Water: animated translucent cyan plane with sine wave height oscillation and emissive tint

**Special Details:**
- Torch lights actively repel enemies (enemies pathfind away from nearby torches)
- Pickaxe is one-time craft that permanently speeds mining and shows first-person held tool
- Shelter marker block must be placed before win condition can trigger
- Bed both allows sleeping through night AND counts as shelter placement
- Starting area (2×2 blocks around spawn) is cleared of obstacles up to y=9
- Ponds have reeds (thin cylinders) and slow player movement
- Clouds drift slowly rightward across sky
- All crafting requires standing near a placed workbench (starting with 1 in inventory)
- Spatial audio not specified, visual-only feedback
- Physics: standard Euler integration with swept collision response per axis

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