Appearance
Arcade › Blox Admin Hub
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Ga Stunnerz built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Blox Admin Hub yet. Play it, then tell Ga Stunnerz what you would add next.
Blox Admin Hub was built by Ga Stunnerz with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Blox Admin Hub opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a local browser game called “Blox Admin Hub,” a legal Roblox-style blocky social sandbox and app launcher (do not use real Roblox branding or copyrighted assets). It has two modes: a light app-shell home screen and a playable third-person owner server. APP SHELL: Before play, show a responsive pale-gray launcher UI with a white left sidebar on desktop (on small screens use a fixed bottom navigation bar). Include a dark tilted square logo with a white inset, tabs for Home, Games, Avatar, and Admin, and a top heading that changes with the selected tab. The Home page should have a dark rounded “Owner Server” hero card explaining that this is a local block game with owner admin, infinite coins, 12k starting money for players, a 100k Headless item, and owner-controlled Dev promotion. Show a simple blocky crowned avatar illustration in the hero. Include Play, Customize Avatar, and Owner Admin actions. Below, show four recommended experience cards: Owner Admin Hangout, Headless Shop Tycoon, Avatar Studio, and Dev Build City, with colorful abstract thumbnails and short descriptions. Add a Shop section with cards for Headless, Dev Rank, and Starter Money, with buttons to equip headless, open admin, and spawn a player. The profile pill should read “Owner • ∞ Coins.” Clicking Play, a game card, or an action that requires the server enters the playable server. PLAYABLE WORLD AND CAMERA: Use a bright low-poly/blocky 3D scene rendered with Three.js-style lighting and shadows. Use a sky-blue background with blue distance fog, green grass surrounding a large square pale-gray spawn plaza, and golden-yellow paths crossing the plaza (one north/south and one east/west). Place stylized low-poly city buildings around the edges: a Headless shop, Dev office, Avatar studio, and Coin bank; add blocky trees around the perimeter. A dark blue sign near the Headless shop must visibly say “HEADLESS,” “100,000 coins,” and “Owner gets infinity money.” Use a fixed smooth over-the-shoulder third-person camera positioned above and behind the player, looking toward the avatar; the player remains near the lower center of the view while moving. PLAYER AVATAR: The local player is a simple block character made from rectangular torso, head, arms, and legs, with a bright blue body/limbs, white shirt/torso by default, pale skin head, and a gold five-sided crown. Display a large rounded dark translucent nameplate above the player reading “YOU • OWNER,” with OWNER in gold/yellow. The avatar walks with simple alternating arm and leg swing and rotates toward travel direction. The Owner starts at the plaza with role Owner, admin enabled, and infinite money. Show three initial blocky NPC players around the plaza: BuilderKai, StarDev, and MobileMia. Their floating rounded dark labels show their names and roles; they start as Players with 12,000 coins each and wander in small circles. NPC labels can change to “Dev” after promotion. CORE MOVEMENT AND INTERACTION: Support keyboard WASD and arrow keys to move, Space to jump, and controller left stick plus a face button to jump. On touch devices show a translucent virtual joystick at bottom-left, Jump and Coin/action buttons at bottom-right, and hide the keyboard help. Keep movement inside a bounded square area. The Coin action collects the nearest nearby coin. Place several rotating gold coins around the plaza and paths; walking into one or using Coin nearby grants 1,000 coins, hides it, then respawns it at a random plaza location after about 4.5 seconds. Show toast notifications for actions such as joining the server and collecting coins. IN-GAME HUD: Show a top-left dark translucent rounded stats card titled “Blox Admin Hub,” with “Owner • Admin enabled,” “Money: ∞,” and “Headless: No/Yes.” At top-right provide buttons Home, Powers, Avatar, Admin, and Spawn Player. Home returns to the launcher. Use dark blue translucent rounded panels with white text, subtle borders, shadows, and blur. Toast messages appear centered near the bottom. AVATAR EDITOR: The Avatar panel lets the Owner choose Body color and Shirt color using color inputs, choose a face style from Happy, Cool, and Robot, and apply the avatar. Happy is a simple smile, Cool slightly tilts the face marking, and Robot stretches the face marking vertically. Include “Buy Headless 100k.” The Owner can always equip or unequip Headless because money is infinite; when equipped, hide the head and face while leaving the crown visible. Save avatar settings locally in browser storage and reflect the setting in the HUD. OWNER ADMIN PANEL: Provide an Owner Admin Panel listing all local server people. Each row shows name, role, and money, with a “+25k” button and a “Make Dev” button (or “Dev ✓” when already promoted). Giving money increases that person’s coins; when a person reaches 100,000 coins, they can become headless as implemented by the local game. Include a name field and Add button to spawn a new local player, defaulting to a randomized blocky name if blank. Every spawned player starts as Player with 12,000 coins and appears in the plaza. Include “Give All +25k.” Promoting a player changes their role and floating nameplate to Dev. This is a local simulation only, with no online backend. OWNER POWERS PANEL: Add a Powers panel with buttons for Fly, Super Speed, Place Block, Gold Rain, Bring Players, and Clear Blocks. Fly toggles flight and allows vertical movement with Space/E to rise and Shift/Q to lower; clamp flight height to a reasonable range. Super Speed toggles roughly double movement speed. Place Block creates a colorful 2x2x2 cube directly in front of the Owner, grid-snapped, cycling red, blue, yellow, green, and purple colors. Gold Rain spawns about 18 gold coins around the player at varied heights so they fall and can be collected. Bring Players moves all NPCs into a ring around the Owner. Clear Blocks removes all Owner-placed cubes. Also support keyboard shortcuts F for fly, B for block placement, and R for gold rain; show the shortcuts in a small bottom-left help card on desktop. STYLE AND TECHNICAL BEHAVIOR: The overall look is cheerful, clean, chunky, and low-poly: bright sky blue, grass green, pale gray plaza, yellow paths, blue/white/gold Owner avatar, rounded dark HUD cards, and bold Inter/Fredoka-style typography. Use soft directional shadows, hemisphere lighting, simple fog, and blocky Kenney-like generic character/city/tree/coin models or equivalent original low-poly geometry. Maintain the visible state of money, roles, avatar options, coin count, powers, placed blocks, and open panels. Expose a local state interface equivalent to getGameState/setGameState for player position, role, money, headless/avatar settings, people, powers, and panel state.