Appearance
Arcade › BlockWorld
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Brandon Molina built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about BlockWorld yet. Play it, then tell Brandon Molina what you would add next.
BlockWorld was built by Brandon Molina with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix BlockWorld opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D third-person obstacle-course game titled “BlockWorld”, with a French UI and a bright, toy-like block world. Use Three.js-style rendering with a perspective third-person camera following a blocky humanoid character. The world is a linear floating obby extending forward along the negative Z axis, under a pale blue sky with matching distance fog. Light the scene with a bright sun plus soft hemisphere lighting, enable shadows, and use simple colorful low-poly materials. Before gameplay, show a full-screen French Roblox-inspired shell. The first screen is a light gray/white login page with a centered white card, the ROBLOX wordmark, “Connexion”, username/email and password fields, a blue “Se connecter” button, and a small account hint. Do not begin the game until non-empty values are submitted. Then show a home screen with a white top bar containing the ROBLOX logo, search field, “Créer”, “Robux”, and a circular avatar marked A; a left navigation rail with Accueil, Expériences, Avatar, Profil and Paramètres; and experience cards including “BlockWorld Obby” with a JOUER button. Clicking that JOUER button starts the 3D game. The gameplay HUD remains over the canvas: upper-left dark translucent panel says “BLOCKWORLD” and “Obby des nuages”; upper-right pill counters show a star and coins as “0/8” initially and a checkpoint counter as “1”; bottom-center help says “WASD / flèches · Espace pour sauter · mobile : joystick”. Show temporary green toast messages for coin collection, checkpoints, respawning, and completion. Build the course from rectangular blocks. Start with a green grass island centered at (0,0,0), approximately 12 wide by 10 deep and 0.8 high. The player starts just beyond it at roughly (0,1.1,2.5). Ahead are separated elevated platforms forming the route: a blue platform at (0,2.4,-9), size 6 by 5; a pink platform at (5,4.8,-16), size 5 by 5; a blue platform at (-2,7.2,-23), size 6 by 5; and a final green finish island at (4,9.6,-31), size 10 by 8. Add three small optional side stepping blocks: pink at (-6,1.2,-5), blue at (-7,3.7,-12), and pink at (-8,6.2,-19), each about 3 by 3. The platforms should have visible gaps over a large red-orange glowing lava hazard plane beneath the route, centered around z=-15 and extending roughly 24 wide by 42 deep. Falling below y=-2 respawns the player at the current checkpoint; unusually high positions above y=25 also respawn. Place eight collectible yellow ring-shaped coins at these exact course positions: (0,2,-3), (0,4.1,-9), (5,6.5,-16), (-2,8.9,-23), (-6,3,-5), (-7,5.5,-12), (-8,8,-19), and (4,11.3,-31). They slowly rotate and disappear when the player comes within about 1.5 units, incrementing the HUD counter and showing “+1 pièce”. Add three yellow checkpoint poles with small pink flags at the start, around the third platform (-2,7.6,-23), and at the finish (4,10,-31). Progress automatically advances to checkpoint 2 when the player travels past z=-20 and checkpoint 3 past z=-29, with toasts “Checkpoint 2 atteint !” and “Arrivée en vue !”. The respawn location is the current checkpoint, offset slightly forward from its flag, and says “Retour au checkpoint”. Crossing z=-34 marks the course won and shows “Parcours terminé !”. Decorate the sky route with seven simple white cloud blocks high above the course, alternating around x=-8 and x=7, at y values 12, 14, and 16 and staggered z positions from -7 onward. Add four large cloned suburban-style trees off the route around (9,0,-5), (-10,0,-11), (10,0,-24), and (-11,0,-28). The player should be a blocky imported humanoid avatar with idle, walking/running, and jumping animations where available, facing along the course. Use third-person controls with movement speed about 6, jump speed 9, gravity -24, camera distance about 7, and a slope limit near 42 degrees. Support WASD/arrow movement, space to jump, and the control system’s mobile joystick behavior. Keep the game focused on navigating and jumping between the fixed platforms, collecting all eight coins, reaching checkpoints, and finishing; do not add combat, building, enemies, weapons, or other mechanics.