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Arcade › Block Watch
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Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 3D arcade game titled “Block Watch” in a bright, playful low-poly suburban cul-de-sac. Use a tilted third-person overhead perspective that follows the player, with a light blue sky/background and soft fog. The play area is a circular grassy neighborhood of radius about 14, containing a dark gray circular ring road from radius 6 to 10, a lighter green circular grass island in the center, six simple houses around the outside, and scattered rounded dark-green shrubs. Each house is a simple pastel rectangular building with a reddish-brown four-sided pyramid roof, arranged radially and facing inward. Use simple low-poly geometry, soft shadows, hemisphere lighting, and a directional sun. The player is a small colorful stylized person at the center: a blue capsule-shaped body with a peach spherical head. Move freely on the ground plane with WASD or arrow keys at roughly speed 9, and keep the player inside the circular world boundary. The player should rotate to face movement direction. The threat is an evil goat represented by a conspicuous black/dark charcoal low-poly blocky animal: a rectangular body, boxy head, and two red horns. It begins near the player and continuously targets the nearest living neighbor, steering toward that neighbor at speed about 5.6. Its speed/rage gradually increases over the 60-second round from 1.0x to about 1.75x. Keep goat and characters constrained to the circular playable area. Spawn five living neighbors as small colorful low-poly people (capsule bodies in distinct colors such as coral, yellow, cyan, purple, and green, with peach spherical heads) at random positions on the road ring, between radii 6.5 and 9.3. They wander in random directions, changing direction every roughly 1.2–3.6 seconds. When the goat comes within 4.2 units, neighbors flee from it and visibly panic; represent panic with a subtle red emissive tint on their bodies. The goat selects the closest currently living neighbor. If it gets within 1.2 units and is not stunned, that neighbor is removed/hidden and the HUD reports which named neighbor was got: use the names Ms. Reed, Theo, June, Mr. Patel, and Ana. There are no attacks or weapons beyond the scare burst. The main defensive mechanic is a scare burst. Press Space to activate it if its 2.5-second cooldown is ready. Show a bright pale-yellow expanding ring on the ground centered at the player, rapidly scaling outward and fading. If the goat is within 5.5 units, push it directly away from the player with a strong impulse, add 50 score, and stun it for 1.25 seconds; show a status message such as “You scared the goat back.” If the goat is farther away, play the same burst feedback but do not affect it and show “Too far — get closer to the goat.” During cooldown, prevent another burst and show the remaining cooldown; otherwise show “Burst: Ready.” Run a 60-second countdown. While active, add score continuously at 10 points per second and subtract 100 points whenever the goat gets a neighbor. The HUD should be a dark translucent rounded panel in the upper-left with the title “Block Watch,” an instructional status line, and a two-column stats layout showing “Neighbors: [living count]”, “Score: [integer]”, “Time: [remaining integer]”, and “Burst: [ready or seconds]”. Include the control hint “WASD move — Space scare burst — R restart”. Start with the status “Protect your neighbors from your evil goat.” End the game immediately in a loss if all five neighbors are gone: display a centered dark translucent overlay reading “The block is overrun.” and “Press R to try again”, and set the status to “Nobody is safe from this goat.” If the timer reaches zero while at least one neighbor remains, win: display “You saved [count] neighbor(s)!” and “Press R to play again”, and set the status to “The goat has been contained. For now.” Press R after either ending to reset the timer to 60, score to 0, all five neighbors to living, the goat near the center, and randomize neighbor positions. Add simple light synthesized sound feedback if available for bursts, goat captures, winning, and losing, but keep the game fully playable without sound.