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Arcade › Block Heat
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Isaiah Mendoza built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Block Heat yet. Play it, then tell Isaiah Mendoza what you would add next.
Block Heat was built by Isaiah Mendoza with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Block Heat opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable third-person 3D low-poly street-turf game titled “Block Heat,” set in a grounded, moody night city. Use an isometric/over-the-shoulder perspective: the camera follows behind and above a blocky street crew member, smoothly rotating to stay behind the character’s heading. The world is a dark asphalt city grid bounded to roughly a 43-by-43 playable area, with two broad perpendicular procedural asphalt roads marked by short yellow lane dashes, dark blue-gray ambient lighting, fog, moonlight, and soft shadows. Populate the city with low-poly commercial buildings around the roads, curved street lights with warm pools of light, parked gray cargo trucks, and construction barriers. Use Kenney-style low-poly GLB city and block-character assets where available, with simple colored primitive fallbacks if assets fail. The visible player is a small stylized blocky character; rivals can use red-toned blocky silhouettes/models. The core loop is to move around the city, locate five glowing gold claim circles, stand inside one, and hold the action input to tag it. The five named zones and positions are: Market Corner (-8,-4), Loading Dock (8,-7), West Courts (-11,7), Underpass (11,5), and Back Lot (1,-15). Each claim ring should rotate slowly, turn white while the player is nearby and actively tag, and turn green after being claimed. Holding the action input inside a zone takes 2.3 seconds, increases heat during the tag, then claims the zone, adds 20 reputation and