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Arcade › Blitz Pitch
free quick response soccer game
Click the game above and it runs right here in your browser. No download, no installer, no account needed. bjmont31 built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Blitz Pitch yet. Play it, then tell bjmont31 what you would add next.
Blitz Pitch was built by bjmont31 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Blitz Pitch opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a fast, arcade-style 3D soccer game titled “Blitz Pitch.” Use a third-person camera that follows a blue player avatar from behind at a moderate distance, looking down onto a compact rectangular soccer pitch. The player is a simple low-poly/blocky humanoid with a bright blue torso and dark blue shorts, a skin-colored head, a blue circular ground marker, and a small blue directional arrow above them. The opposing team consists of two simple blocky red/coral humanoid defenders with dark red shorts and red/orange ground markers. Include a white soccer ball on the center spot with a soft circular shadow beneath it. Build the arena from a vivid green striped grass field approximately 26 units wide and 40 units long, with white touchlines, halfway line, penalty-box markings, and a white center circle. Add goals at both ends of the long axis: the far/north goal is blue and the near/south goal is coral/red, each with two posts, a crossbar, and a translucent wireframe net. Surround the field with low border pieces, colorful small banner/flag decorations, and simple four-tier spectator stands along the left and right sides. Scatter small stylized yellow and red cylindrical crowd figures near the stands. Use a bright sky-blue background, mild distance fog, strong soft shadows, and clean toy-like low-poly materials. The match is player versus the two red CPU players. The goal is to score five goals before the red team does. The player starts near the near end of the field while the two red defenders start in the far half; the ball starts at midfield. The game should feel quick and responsive: use WASD or arrow keys, or a left gamepad stick, to move; holding Shift makes the player sprint; pressing K or Enter, or tapping a large on-screen SHOOT button, attempts a shot when the player is within roughly 2.2 units of the ball. Movement near the ball provides simple close dribble control: the ball is dragged/carried ahead of the player based on their movement direction. A successful shot launches the ball in the camera-facing direction, blended somewhat with movement direction, with a short cooldown. The ball rolls with friction, rotates as it moves, bounces off the side and non-goal end boundaries, and enters a goal when it crosses the end line inside the goal width. Keep the ball constrained to the pitch and use invisible boundary colliders/walls. Have the two CPU players continuously reposition between their home positions and the ball, with slightly different lateral offsets, pursue the ball more aggressively in the player’s half, and kick toward the player’s south/near goal when close enough. CPU kicks should have a cooldown and slight aim variation. After kickoff and after every goal, briefly pause and reset all players and the ball to their starting positions. Show a large temporary center-screen announcement such as “KICK OFF!”, “SHOT!”, “GOAL!”, “RED GOAL!”, “BLUE WINS!” or “RED SCORES!” as appropriate. Stop normal play when either side reaches five goals, and show a win message explaining that Reset Match starts a new game. Overlay a fixed translucent dark HUD panel in the upper-left/top area with rounded corners. It must display the bold title “BLITZ PITCH,” a score formatted “0 - 0,” the status “First to 5 • turbo pace,” and instructions: “Move: WASD / arrows / left stick,” “Sprint: hold Shift,” “Shoot: press K or tap Shoot,” and “Beat the red team to 5 goals.” Add a small dark rounded hint panel on the right saying “Quick dribble control — stay close to the ball, then blast a shot.” In the lower-right area, place a prominent circular orange/yellow gradient SHOOT button and a smaller rounded dark “Reset Match” button above it. Make the HUD responsive for smaller screens and keep controls touch-friendly. Include a reset action on the R key and on the Reset Match button. Use bold white typography, subtle translucent borders/shadows, and the colorful blue-versus-red visual language shown in the reference.