Arcade › BioQuest
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Marcos Garavito built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about BioQuest yet. Play it, then tell Marcos Garavito what you would add next.
BioQuest was built by Marcos Garavito with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix BioQuest opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate “BioQuest” as a mobile-friendly third-person 3D biology exploration quiz game. Use a portrait-responsive full-screen WebGL scene with a dark navy background (#0b2740), subtle fog, soft shadows, and a clean colorful educational sci-fi/nature aesthetic. The camera is a perspective third-person camera following the player from behind and above; the player starts near the foreground/base at approximately (0, 1.05, 5.5) and can walk through the world with WASD/keyboard or a translucent virtual joystick at the lower-right. Movement speed is about 4.2, with jump physics (jump speed 7, gravity -22). Keep the HUD fixed over the 3D scene. The player avatar is a simple friendly bio-explorer capsule: a rounded yellow/gold cylindrical capsule body, a glossy cyan-blue half-dome visor on top/front, and a glowing lime-green ring/badge on the front. It should be centered prominently when idle, with cast shadows. Build a small “living laboratory” ecosystem: a large dark teal ground plane, a raised circular teal path/base ring around the starting area, and a blue water ecosystem area farther into the scene. Place stylized low-poly nature props using tree and grass models around the world, plus an animated low-poly bee and beaver in the ecosystem. Lighting should include a bright hemisphere light, a white directional key light with shadows, and cyan rim lighting. There are four biology challenge locations, each represented by a glowing colored circular floor zone and a hovering rotating marker consisting of a luminous torus ring and a bobbing faceted orb. Place them in a path extending away from the starting base: Células at about (-4, -1.5), Animales at (5, -6), Plantas at (-5, -12), and Cuerpo humano at (4, -17). The marker colors are cyan, coral, lime, and violet respectively. When the explorer comes within about 2 world units of a marker, pause movement and open that location’s question modal, unless that zone has already been completed. The fixed Spanish HUD should match the supplied visual style. Use a dark translucent glass-like interface with thin white borders, rounded corners, white text, and Nunito/Space Grotesk-like typography. At top-left show a DNA emoji/icon and the title “BIOQUEST”. At top-right show a lime glowing dot with “0 XP” initially and a separate star pill with “⭐ 0”; update these as rewards are earned. Below, show a left mission panel labeled “MISIÓN ACTIVA”, with the current mission title and guidance. Initially the first mission is “La fábrica de la vida” and the text says “Acércate al marcador brillante y responde para ganar XP.” On the right show a zone panel labeled “ZONA” and initially “Base Bio”; update it to the named zone when the player is within roughly 2.8 units of that zone. Include a centered bottom toast pill for feedback such as “¡Respuesta correcta! +100 XP” or “Casi: revisa la pista y prueba otra vez”. When a marker is activated, show a full-screen dark translucent overlay and a centered pale almost-white quiz card with a thick lime border, large rounded corners, dark blue text, and four stacked answer buttons. The card shows a small tag “Desafío · [zone]”, the challenge title, the question, four answer options, and a hint beginning with “Consejo:”. Movement is paused while it is open. Implement exactly these four challenges and answers: 1) Zone “Células”, title “La fábrica de la vida”, question “¿Qué organelo funciona como la «central energética» de la célula?”, answers “Núcleo”, “Mitocondria”, “Membrana”, “Vacuola”; correct answer is “Mitocondria”; hint “La mitocondria produce gran parte de la energía utilizable.” 2) Zone “Animales”, title “Rastros del ecosistema”, question “Si desaparecen muchas abejas, ¿qué proceso se vería más afectado?”, answers “La polinización”, “La digestión”, “La respiración”, “La fotosíntesis de las algas”; correct answer is “La polinización”; hint “Las abejas transportan polen entre flores.” 3) Zone “Plantas”, title “Experimento verde”, question “¿Qué gas toman las plantas del aire para fabricar glucosa?”, answers “Oxígeno”, “Nitrógeno”, “Dióxido de carbono”, “Helio”; correct answer is “Dióxido de carbono”; hint “La fotosíntesis usa CO₂, agua y luz.” 4) Zone “Cuerpo humano”, title “Modo supervivencia”, question “¿Qué sistema lleva oxígeno y nutrientes por todo el cuerpo?”, answers “Sistema nervioso”, “Sistema circulatorio”, “Sistema óseo”, “Sistema digestivo”; correct answer is “Sistema circulatorio”; hint “El corazón impulsa la sangre por los vasos sanguíneos.” On a correct answer, disable all buttons, highlight the selected option lime, award XP and one star, show the success toast, then close the modal after about 700 ms and resume exploration. Award 100 XP for the first question, 150 for the second, 200 for the third, and 250 for the fourth, while incrementing the star count each time. Track completed zones so their markers no longer reopen questions. On a wrong answer, highlight that button coral/red, show “Casi: revisa la pista y prueba otra vez”, then after about 700 ms clear the wrong state and re-enable all answers; do not award XP. Once a zone is completed, the mission guidance can read “Zona dominada. Sigue explorando para descubrir la siguiente misión.” Continue displaying the current challenge title in the mission panel. Make markers gently rotate and bob continuously, and animate the bee/beaver idle motions if their models provide animations. Ensure the interface works well in portrait mobile layout while also scaling to desktop.