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Beastbound

  • 3d
  • third-person
  • exploration
  • survival
  • combat
  • prehistoric
  • low-poly
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Hasandu Nuclear fart built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Beastbound yet. Play it, then tell Hasandu Nuclear fart what you would add next.

Make your own game

Beastbound was built by Hasandu Nuclear fart with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Beastbound opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Beastbound

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based third-person 3D exploration game titled “Primal Elements: Beastbound.” The playable slice takes place in the Verdant Cradle, a stylized prehistoric valley. Use Three.js or an equivalent real-time 3D engine with a perspective camera following the player from behind at about 8 units away. Render a large flat green valley floor with a lighter circular meadow, a turquoise semi-transparent river running through the right side, small rocks in and beside the water, scattered valley rocks, a ring of distant low-poly conical mountains, and a surrounding band of stylized trees. Use soft shadows, atmospheric fog, warm sunlight plus cool fill/rim light, and an earthy low-poly/material style: greens for grass, brown dirt/wood, gray stone, glowing cyan crystals, and muted natural creature colors.

Begin with a full-screen dark green translucent radial-overlay title menu. Center a rounded glass-like panel with the eyebrow “A PLAYABLE VALLEY SLICE,” the large cream-and-gold title “PRIMAL ELEMENTS BEASTBOUND,” and the description: “Explore the Verdant Cradle, gather supplies, survive a wild wolf, and earn the trust of an ancient mammoth herd.” Show chips labeled “third-person exploration,” “mammoth family AI,” and “gathering & combat,” plus a gold/orange “Begin Expedition” button. Include a small note that this is a browser 3D game slice. Do not begin gameplay until the button is pressed; then hide the menu and show a short toast such as “The Verdant Cradle awaits. Study the mammoths with E.”

The player is a simple stylized humanoid adventurer in the center of the scene: a tan capsule-like body and head, with a dark teal-green conical cloak. Place the player initially near the southern part of the meadow. Support keyboard controls shown in the bottom hint: WASD to move, Shift to sprint, Space to jump, E to interact, and F to attack. Movement should be third person with camera-relative character control, jumping, gravity, and slope handling. Track 100 health and 100 stamina; stamina drains while moving/sprinting according to the movement controller and regenerates while stopped. If health reaches zero, restore the player to the starting camp position with full health and show a toast like “You wake at the campfire.”

Populate the meadow with a family herd of five stylized mammoths. Build them from simple low-poly primitives: large brown rounded bodies, lighter brown heads, four legs, pale curved cone-like tusks, and a trunk. Use four adult-sized mammoths positioned around the meadow and one smaller calf near them. Each mammoth should gently wander around a home position using slow sinusoidal movement, rotate toward its current target, and animate its legs subtly. One adult is slightly smaller to suggest a family member. Pressing E near any mammoth (within roughly 4 units) studies it, sets trust earned, and advances the first quest. Show a toast: “The mammoth lowers its head. Trust earned.”

Add a wild gray-blue wolf near the left side of the valley. It can use a simple low-poly wolf model and idle animation. When the player comes within 12 units, have the wolf pursue the player at a moderate speed until it is close; when within about 2.5 units, it periodically bites for 8 health damage and shows “The wolf bites!” The wolf has 70 HP. Press F within about 4 units to attack, with a short attack cooldown and a visible brief forward body/strike motion; each hit deals 25 damage and reports the remaining wolf HP. At zero HP, hide the wolf, mark it defeated, and show “Wolf defeated — rare pelt collected.” Alternatively, pressing E near the living wolf makes it accept the player’s scent, marks it tamed/companion-unlocked, and advances the quest with “The wolf accepts your scent — companion unlocked.”

Place collectible resource nodes around the valley: two wood nodes near the upper/right meadow, two stone nodes toward the left, two glowing cyan crystal nodes near the river/meadow, and one berries node toward the lower-left meadow. Press E within about 3.2 units of a node to collect it, hide/deactivate that node, increment the matching inventory count, and show “Collected [resource].” Wood can be represented by a small brown upright cylinder, stone by a gray faceted rock, crystals by glowing cyan faceted octahedrons, and the berries node may be a small stylized collectible node. Track wood, stone, berries, and crystals separately.

Use an always-visible HUD over the game. In the upper-left, show a dark translucent rounded panel titled “Valley Expedition,” with Health 100/100 and a red health bar, Stamina 100/100 and a gold stamina bar, and a resource line reading “Resources: wood 0 · stone 0 · berries 0 · crystals 0” with live counts. In the upper-right, show a matching panel with the eyebrow “ACTIVE QUEST,” the title “Whispers of the Herd,” and live objective text. Quest progression is: initially “Find the valley herd and study a mammoth family.” After interacting with a mammoth, “Gather 2 resources to prepare for the wild.” Once the combined total of wood, stone, berries, and crystals reaches 2, “Defeat or tame the valley wolf.” After defeating or taming the wolf, “Return to the herd — the valley remembers your kindness.” The final return-to-herd text can remain as the concluding objective after the wolf outcome. Use small centered top toast notifications for collection, combat, and trust events. At the bottom center, show a pill-shaped dark hint bar reading “WASD move · Shift sprint · Space jump · E interact · F attack.” Make the HUD responsive so the quest panel can stack below the status panel on narrow screens. Keep the visual tone calm, earthy, atmospheric, and polished, with rounded translucent green UI panels and cream/gold accent typography; avoid adding systems not described here such as crafting, shops, ranged weapons, or additional enemies.

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