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Bat Realm

  • 3d
  • third-person
  • flying
  • collectathon
  • arcade
0
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1 play

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Daniel Sidorkin built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Bat Realm yet. Play it, then tell Daniel Sidorkin what you would add next.

Make your own game

Bat Realm was built by Daniel Sidorkin with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Bat Realm opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Bat Realm

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a simple 3D third-person flying-collection game titled “Bat Realm.” Use Three.js-style rendering with a perspective camera, antialiasing, shadows, and a dark/black empty background. The play area is a large flat square green ground plane, approximately 40 by 40 units, receiving shadows. Add six low-poly pine trees around the field at varied positions, including roughly (-8,-5), (6,4), (-4,9), (9,-8), (3,-10), and (-10,2) in ground X/Z coordinates; trees should cast and receive shadows.

The player is a cute stylized bat 3D model, positioned above the ground at about y=4 and scaled to roughly 70% of its source size. Place it near the center initially and use a third-person camera that follows/targets it. Play the bat’s “Flying” animation continuously, so its wings flap while moving. Enable player movement through the game’s third-person controls, with a movement speed around 14, jump/vertical impulse around 10, and mild downward gravity around -3, allowing the bat to fly around the open field. Keep the camera behind/around the bat in a conventional third-person view.

Scatter six bright golden-yellow spherical collectibles through the air, each radius about 0.4, with randomized X/Z coordinates across roughly -10 to 10 and heights between y=3 and y=8.5. When the bat comes within about 1.8 units of a sphere, remove that orb and increment an internal score counter. The original game does not display a visible score, lives, timer, or other HUD, so do not add one. There are no enemies, attacks, health systems, obstacles, levels, or win screen: the objective is simply to fly around and collect the floating yellow orbs.

Use directional lighting from above/right-front with strong white illumination and soft ambient gray light. Make the environment sparse and dark, with the green ground, scattered pine trees, cute dark bat, and glowing-looking flat yellow orb spheres as the main visual elements. Keep the viewport full-screen and resize the camera and renderer with the window.

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