Skip to content

Arcade › Ash Hollow

Ash Hollow

  • 3d
  • first-person
  • horror
  • survival
  • stealth
  • exploration
0
Remix it Discord

6 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Abraam Rodriguez built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Ash Hollow yet. Play it, then tell Abraam Rodriguez what you would add next.

Make your own game

Ash Hollow was built by Abraam Rodriguez with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Ash Hollow opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Ash Hollow

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable 3D first-person horror survival game titled “Ash Hollow.” The player begins inside a rough log cabin at the edge of a fenced graveyard, facing a dark, foggy forest at night. Use a low-light blue-black palette with heavy exponential fog, a distant skybox and visible pale moon, moonlight and soft shadows, floating fog motes, and a first-person camera with a small white crosshair. The environment should feel like a compact graveyard clearing: a brown log house with a pitched dark roof, porch and warm orange lantern, a central muddy trail, dead Halloween-style trees around the perimeter, scattered whole and broken gravestones, wooden fences enclosing the graveyard, and a large grave gate at the far end. Keep the world bounded by invisible outer barriers.

Core objective and flow: after pressing a prominent red “ENTER THE HOLLOW” start button on the intro overlay, leave the cabin, explore deeper into the graveyard, find one animated skull relic on a small pedestal at approximately the center-back of the graveyard, then cross the grave gate at the far end to win. The skull should be visibly distinctive: an off-white horned skull with tiny glowing red eyes, a red/pink glowing ring around its base, and a reddish point light; it floats and rotates slightly. The HUD should show “SKULL 0 / 1” and a horizontal fear bar, with the objective initially “Find the skull relic.” Once the skull is collected, hide it, change the objective to “The gate is open — run.”, reduce fear somewhat, flash the screen briefly, display “The skull is yours — the grave gate is opening.”, and smoothly raise/open the gate. The player wins when carrying the skull and reaching the open gate at the far end. Show a bottom-center message such as “You slipped through the gate before it reached you.”

Add one hostile wendigo-like hunter. It is a tall, unnaturally stretched deer-like humanoid with a dark nearly black/red body, pale bone skull and snout, glowing red eyes, branching antlers, exposed ribs and spine, long skeletal forearms with claws, and a faint dark red aura. It begins near the inner graveyard and uses animated idle, walking, and bite animations. Implement actual stateful AI: it patrols several points through the graveyard; louder/faster player movement is easier to hear and causes it to investigate the player’s last or predicted position; when within roughly 20 units, facing the player sufficiently, and with line of sight, it enters chase mode; while chasing it predicts player movement and may flank near the player; after losing sight it searches around the last-seen position with expanding search points, then returns to patrol; after the skull is taken it moves toward the gate as a cutoff before chasing again. Obstacles and fences should block line of sight. Make the hunter howl/shriek occasionally upon detection or attack, and make a close hunter increase fear continuously.

The player has a fear meter beginning around 12 and slowly rising over time. Fear rises substantially when the hunter is close and rises by about 34 on an attack; reaching 100 causes loss, with the message “The wendigo drags you into the fog.” Attacks should briefly push the player away, tint the screen edges red, and show the instruction “It found you — break line of sight.” Include a dark vignette that intensifies with fear, a red damage-edge overlay on attacks, and a brief pale fog flash when collecting the skull. If the player falls below the world, reset them near the cabin and frighten them.

Controls: desktop uses WASD or arrow keys to move, mouse to look with pointer-lock FPS camera, Shift to sprint, Space to jump, and F to toggle the flashlight. Sprinting should move faster and make more noise, affecting enemy hearing. Mount a cool white spotlight flashlight to the camera, with a limited forward range, and visibly turn it on/off. On mobile, support the runtime touch controls: a left virtual stick for movement, drag/look input, and an automatically appearing jump button. Audio should include looping ominous music, a quiet proximity-dependent whisper, and a loud shriek/howl for detection and attacks, starting after the player presses the start button.

Use a minimal dark translucent glass HUD at the top: left panel labeled “Skull” with the 0/1 count and fear bar; right panel labeled “Objective” with the current objective. Keep the center crosshair and bottom-center contextual messages. Before starting, show a full-screen dark cinematic overlay with the eyebrow “3D HORROR HUNT,” the large uppercase title “ASH HOLLOW,” a short description explaining that a wendigo-like hunter stalks the graveyard, desktop and phone control instructions, a large red gradient start button, and tips that moving fast makes more noise, the player should not run in a straight line when seen, and the gate opens only after taking the skull. After losing or winning, update the objective to “The Hollow claimed you.” or “You escaped the gate.” and allow R to reload/restart.

More free browser games

Browse the whole Arcade →