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Arcade › Arena Strike

Arena Strike

  • 3d
  • fps
  • shooter
  • arena
  • bots
  • tactical
  • mobile
  • browser
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. owoiyaemmanuel08 built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Arena Strike yet. Play it, then tell owoiyaemmanuel08 what you would add next.

Make your own game

Arena Strike was built by owoiyaemmanuel08 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Arena Strike opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Arena Strike

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable browser game titled “Arena Strike,” an offline, single-player first-person shooter against four AI bots. Use a Three.js-style 3D perspective camera with a dark blue/charcoal indoor-outdoor combat arena, fog fading in the distance, soft shadows, and a subtle blue grid over the floor. The player is an invisible first-person character with the camera at about 1.62m height, starting near the south side of a compact square arena roughly 46m wide. Enclose the arena with tall dark walls. Fill it with waist/chest-high rectangular cover crates and barriers: four blue-gray crates near the four quadrants, a long central barrier, several long side/end barriers, and scattered thin metallic cylindrical pillars. Cover should block movement and line of sight, and the player and bots should collide with it and the arena walls.

Core gameplay: start with a menu overlay and a “Start match” button. Once deployed, move through the arena, aim with the centered crosshair, and hold fire to use a fast hitscan rifle. Each shot has a short cooldown of about 0.13 seconds and deals 34 damage to the first visible bot hit; cover blocks shots. Bots have 100 health, require about three rifle hits to kill, disappear when killed, award 100 score, and respawn after about 2.4 seconds at a distant spawn point. Four enemy bots should visibly be stylized orange/coral capsule-like soldiers with small cyan glowing visor rectangles and compact dark guns. They should chase the player when they have line of sight, strafe around the player, back away when very close, navigate around cover with collision, and shoot back when within roughly 24m and visible. Bot shots should deal about 11–18 damage with imperfect distance-based accuracy. When player health reaches zero, show a damage/red flash and a message, increment deaths, disable movement/shooting, then respawn the player after 3 seconds with 100 health at a separated spawn location. The match should continue indefinitely; bots also continuously respawn. Track score, kills, deaths, and remaining living enemies.

Desktop controls: WASD movement, mouse look using pointer lock, hold left mouse button or Space to fire, and R to restart/reset the round. Enter/Space or clicking can start from the menu. Mobile controls must be present: a transparent left-side virtual joystick for movement, drag on the right side to look, and a large circular FIRE button in the lower-right that fires while held. Make the layout responsive and touch-friendly.

HUD styling: dark translucent glass panels with rounded corners and thin translucent borders over the 3D view. At top-left show “Health: 100,” “Score: 0,” and “K / D: 0 / 0.” At top-right show the objective text “Survive the bot squad, use cover, and clear the arena.” plus desktop/mobile control hints. Put a white glowing plus-shaped crosshair at screen center. Show a bottom-left/bottom area pill reading “Enemies alive: 4” and another reading “Rifle · 34 dmg · fast respawn.” Display temporary centered lower-screen messages such as “Match live — clear the arena,” “Bot 1 down,” “You were dropped — respawning,” and “Back in.” Briefly overlay a red radial damage flash when hit.

The initial overlay should dim the scene with a dark gradient and present a centered rounded card titled “Arena Strike,” subtitle “Offline shooter with bots — a fast, mobile-friendly FPS slice inspired by tactical arena shooters,” bullets explaining that four bots patrol/rush/shoot back, cover should be used, and the player respawns in three seconds, plus a bright blue “Start match” button. During play show a smaller “Restart round” button in the HUD. Keep the visual style minimal, tactical, neon-accented, and polished: near-black blue background, blue/cyan UI highlights, orange enemy bots, cool gray-blue cover, and no extra weapons, pickups, grenades, teams, rounds, or invented game modes.

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