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Arcade › Arena Cabaran
Click the game above and it runs right here in your browser. No download, no installer, no account needed. kissmebaby built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Arena Cabaran yet. Play it, then tell kissmebaby what you would add next.
Arena Cabaran was built by kissmebaby with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Arena Cabaran opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a third-person 3D exploration game titled “ARENA CABARAN,” with the subtitle “MISTERI SERI ANGSANA · Desa diraja di dalam manuskrip purba.” The player controls a stylized low-poly adventurer named Jack in a colorful tropical royal village built like an island inside an ancient manuscript. Use an over-the-shoulder/third-person camera that follows Jack, with mouse/touch drag orbiting and mouse-wheel zoom; support WASD or arrow-key movement, Shift to run, and Space to jump. On touch devices provide joystick-style movement and drag camera control. There is no combat, inventory, health, score, timer, or win/lose screen: the core experience is free exploration and approaching three glowing golden rune markers to read contextual mystery prompts. Build the world on a large circular green grass island bordered by a tan manuscript-like rim, surrounded/partly crossed by a broad bright turquoise river. Add a simple wooden plank bridge crossing the river. Use a bright teal sky/background with light fog, warm directional sunlight, soft shadows, and a stylized low-poly aesthetic with strong flat geometric forms and saturated colors. Place blocky tropical trees and plants around the outer island, plus a short tan stone/slab path near the central buildings. The main landmark is Istana Seri Angsana near the center: a large cream-colored rectangular palace on a dark wooden platform, with a row of gold cylindrical columns, layered dark blue-gray shallow roofs, a gold ridge, a dark wooden central door, and a gold pole with a teal hanging banner. Include three raised wooden village houses around the island: Rumah Angsana at approximately (-20,-18), Rumah Pustaka at (-25,8) with a blue-gray roof, and Rumah Pandan at (-7,25). Each house should be a blocky wooden body on a platform with four dark stilts, a dark door, gold window panels, layered colored roof slabs, gold ridge/finials, and repeated gold vertical carved timber decorations. Make Jack a simple geometric original hero, initially positioned in front of the palace around world coordinates (2,1,18). He has a rectangular blue-teal body, brown/orange cylindrical head and arms, a dark brown wide-brim hat with crown, a gold scarf, a brown backpack, dark cylindrical legs and boots, and small dark eyes and smile. Give him a subtle walking animation: legs swing while moving and the body bobs slightly. Keep the camera close enough that Jack and the palace dominate the view, while still showing the island and river. Add three interactive-looking golden magical anchors, each consisting of a rotating gold torus ring lying horizontally on the ground and a floating gold orb that gently bobs. Place them near the three landmarks: rune_angsana near Rumah Angsana at (-20,-12), rune_pustaka near Rumah Pustaka at (-25,14), and rune_palace near the palace at (-2,-13). When Jack comes within about 5 world units of the nearest rune, display a bottom-center translucent dark teal rounded prompt with a gold border and gold text, prefixed by a sparkle icon. Use these exact contextual labels: “✨ Rumah Angsana — lokasi asal masih kabur”, “✨ Pustaka Diraja — susunan ukiran perlu dipulihkan”, and “✨ Istana Seri Angsana — lambang emas menunggu jawapan”. Hide the prompt when Jack is not close to any rune. The runes should only provide proximity text; do not add an interaction menu or claim that the mysteries are solved. Overlay a fixed HUD on top of the 3D view. At top left show large gold serif text “ARENA CABARAN” and beneath it the white/green subtitle “MISTERI SERI ANGSANA · Desa diraja di dalam manuskrip purba,” with a subtle dark text shadow. At top right on desktop show the exact control legend: “WASD / Arrows · Shift berlari · Space lompat” on the first line, “Drag untuk melihat · roda tetikus zum” on the second, and “Telefon: joystick + drag” on the third; hide this legend on coarse/touch pointers. Keep the screen borderless and fullscreen with no visible debug interface.