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ARCADIA

  • 3d
  • third-person
  • exploration
  • sci-fi
  • futuristic
  • waypoint
  • low-poly
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. revanasaram built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about ARCADIA yet. Play it, then tell revanasaram what you would add next.

Make your own game

ARCADIA was built by revanasaram with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix ARCADIA opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for ARCADIA

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person exploration game titled “ARCADIA,” using a dark futuristic low-poly city aesthetic. The scene uses a perspective follow camera behind and above the player, with mouse drag or touch drag to orbit the camera; tapping/clicking the game captures the camera. Support keyboard WASD movement (and an on-screen/mobile joystick equivalent), Space to jump, and Shift to run. The player is a stylized humanoid robot/astronaut named Maoelenz: a blocky blue suit with a rectangular torso, bright cyan chest panel, separate rectangular arms and hands, dark segmented legs and boots, and a smooth beige spherical head with a cyan visor. Add a glowing cyan torus ring around the player’s feet as a visual marker. Keep the full character visible in the third-person camera view and rotate the character toward its movement direction. Use collision against the ground and buildings, with gravity and jumping, and allow movement over normal slopes.

Build a large flat city ground plane in deep blue-gray, with a very dark charcoal road network: a 16-unit-wide vertical road and a 16-unit-wide horizontal road crossing the center. Place repeated bright cyan luminous road markings along both roads at regular intervals. Surround the roads with simple large rectangular dark blue buildings of varied widths, depths, and heights, arranged around the map edges and corners. Add narrow cyan glowing horizontal window strips on the front faces of the buildings. Use a deep navy background and matching atmospheric fog, with cool hemisphere lighting and a strong white directional sun that produces soft shadows. Materials should be clean, mostly untextured and geometric, with cyan emissive accents contrasting against the dark city.

The objective is to find and touch exactly three glowing cyan waypoint markers. Place them at approximately (-25, 0, -25), (30, 0, -10), and (-30, 0, 30). Each waypoint is a rotating cyan torus ring on the ground with a thin vertical cyan beam rising from its center. When the player comes within about 2.2 world units, mark that waypoint complete and hide it. Waypoints should rotate continuously until collected. There are no enemies, weapons, health, score, or timer: progress is solely waypoint collection.

Add a fixed HUD overlay in the upper-left: large bold letter-spaced white text “ARCADIA” and beneath it “WAYPOINTS: 0 / 3,” updating to the current number collected. Add a translucent black rounded help panel in the lower-right with the exact guidance: “WASD / joystick — Move · Mouse / drag — Camera · Space — Jump · Shift — Run” and “Tap or click the game to capture camera.” Once all three waypoints are reached, show a centered full-screen dark translucent completion overlay with a blue-gray rounded panel, cyan-tinted border, the heading “ARCADIA PROTOTYPE COMPLETE!” and the message “Maoelenz reached all waypoints.” Ensure the game is immediately playable on desktop and mobile, with a responsive canvas and HUD.

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