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Arcade › Apex Outstand
Click the game above and it runs right here in your browser. No download, no installer, no account needed. sml built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Apex Outstand yet. Play it, then tell sml what you would add next.
Apex Outstand was built by sml with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Apex Outstand opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 3D third-person survival game titled “Apex Outstand.” The player controls a small blocky humanoid avatar on a floating cargo-container arena suspended over a dark bottomless void. Use a perspective third-person camera that follows the player from about 8 units away. The scene should have a deep navy background with matching fog, soft blue hemisphere fill light, warm directional sunlight, cool rim light, and visible soft shadows. Build the arena from nine separate, colorful rectangular cargo containers, all arranged as disconnected floating platforms around the center: a larger blue central container (about 4.8 by 3.5 units), neighboring red and green platforms to the left and right, orange and purple platforms toward the back and front, plus smaller teal, pink, blue, and brown platforms at diagonal outer positions. Each platform is a simple box about 1.25 units tall with pale vertical metal ribs on its front and back edges. Place a large dark circular/cylindrical void surface far below the platforms to emphasize the fall. The player starts on the center platform; seven blocky humanoid bot opponents start on the surrounding platforms. Load or otherwise use a stylized low-poly/blocky character model, with idle animation and cast/receive shadows. Core goal and rules: this is a last-one-standing round. Move across the disconnected container platforms and remain on a platform; falling off the arena eliminates the player. The HUD begins with 8 alive and round 1. Bots autonomously pace around their nearby container edges with slightly different movement speeds and phases, occasionally making a small jump, and are eliminated when they leave a valid container or fall. Continuously detect whether each character is over an active container. For the player, eliminate them when they are not over a container or fall below the arena; show a “You fell — eliminated.” result. When only one participant remains, show “Victory — you are the last one standing!” and offer the next round. Keep the alive counter updated as bots fall and as the player is eliminated. There are no weapons, attacks, pickups, or score system. Controls must support WASD and arrow keys for movement, Space for jumping, and a mobile virtual joystick/touch control. Use responsive third-person movement with approximately 5.5 movement speed, jump speed around 8.4, and gravity around -24. The player should be able to jump between/around containers, but falling into the void is the primary hazard. Bots visibly descend/fall away and disappear once sufficiently below the arena. Create a dark translucent, glass-like HTML overlay HUD. At the top left show a rounded brand panel with bright light-blue uppercase “APEX OUTSTAND” and the subtitle “Last one standing on the cargo stacks.” At the top right show two rounded stat panels labeled ALIVE and ROUND with large white values. On the initial screen, center a rounded dark modal reading “Stand your ground,” with the text “Move across the floating containers. Fall off the arena and you're eliminated.” and a prominent orange-to-coral gradient button labeled “START ROUND.” At the bottom center show a pill-shaped hint: “WASD / Arrow keys to move · Space to jump · Mobile joystick supported.” Hide the intro modal while playing. On elimination, show the modal again with the fall message and change the button to “PLAY AGAIN”; on victory show the victory message and change it to “NEXT ROUND.” Use a clean Arial-like sans-serif, blue-gray text, rounded corners, subtle borders, blur, and shadows; make the layout responsive so the top bar stacks on narrow mobile screens.