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Angela's Garden

  • 3d
  • virtual-pet
  • companion
  • casual
  • mobile
  • pastel
  • garden
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Kk Luna built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Angela's Garden yet. Play it, then tell Kk Luna what you would add next.

Make your own game

Angela's Garden was built by Kk Luna with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Angela's Garden opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Angela's Garden

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a 3D cute virtual-pet companion game titled “Angela’s Garden,” with the in-game cat friend named Angelica. The player does not control a walking avatar; instead, show a third-person/isometric garden scene centered on a small stylized low-poly cube-shaped dark gray cat with pointed ears, curled tail, short legs, and a friendly toy-like appearance. Use a bright, simple pastel aesthetic: blue sky background with soft fog, vivid green circular garden ground, warm yellow irregular stepping stones forming a path, soft directional shadows, and scattered low-poly nature props including bushes, red flowers, tufts of grass, and logs. Include a yellow ball and a freestanding pink hoop/toy near the cat. Start in the sunny garden with the camera at an elevated angle, and allow the player to drag/orbit the camera around the cat and use wheel or pinch to zoom; constrain the camera so it stays above/around the scene.

At the top of the screen, place rounded translucent white HUD pills showing a small cat icon and “Angela’s Garden,” “Coins: 12” initially, and “Mood: Happy.” Beneath them, show a large rounded translucent speech panel with the initial message: “Hello there! My name is Angelica. I can chat and play — I don’t need your mic or private access.” At the bottom, provide a rounded white chat bar with the placeholder “Say something to Angelica…” and a bright pink “Talk” button. Under it, provide large rounded pink action buttons in two rows: “Boop,” “Toss,” “Dress Up” on the first row, and “Explore,” “Play” on the second row. Use bold white text, pink gradients/shadows, rounded corners, and a clean friendly mobile-first layout.

Implement these interactions and rules exactly:
- Boop: add 1 coin, set mood to “Giggles,” trigger a positive cat gesture and a brief squash/stretch reaction, and say “Boop! That tickles. I like gentle play.”
- Toss: if the cat is not already in a toss, launch it with cartoon bounce physics and rotation; it arcs upward/forward, bounces on the ground, then returns home. Set mood to “Wheee” and say “Wheee! Safe plush toss mode — I’ll bounce back.” Do not allow another toss while it is airborne.
- Dress Up: costs 3 earned in-game coins; if the player lacks 3 coins, say “Earn 3 coins by playing first. No real money needed here.” Otherwise subtract 3 coins, cycle through five outfit states—plain fur, party hat, star bow, tiny cape, and full sparkle outfit—and display a message naming the selected outfit, with mood “Stylish.” The accessories should be simple visible 3D pieces: pink party hat, gold bow, and blue tiny cape, combinable in the full outfit. There must be no real-money purchases.
- Explore: cycle through four environments: Sunny Garden, Moon Picnic, Candy Meadow, and Cozy Forest. Change the ground/background/fog colors and reposition the camera for each theme; award 2 coins and say “Let’s explore [location]! You earned 2 coins for adventuring.” with mood “Adventurous.” The visible garden props can remain simple and nature-themed.
- Play: award 4 coins, set mood “Playful,” play a short dance animation, spawn around ten glowing yellow spinning octahedron sparkles around the garden that float upward and fade out, and say “Mini play time! Catching sparkles earned you 4 coins.”
- Typed chat only: submitting text adds 1 coin and produces a rule-based reply. Sanitize angle brackets. Greetings reply that Angelica is the cute cat friend; questions mentioning access, copying, hearing, microphone, mic, or camera reassure the player that no private access is needed and interaction uses typed chat and buttons; dress/outfit/clothes/hat directs the player to Dress Up; throw/toss explains the soft cartoon bounce; love/cute/pretty receives a thankful sparkle-energy response; where/explore/go directs the player to Explore; otherwise echo that the message was heard through typing, not a microphone, and invite the player to say more. Set mood to “Chatty” for chat responses.

Use gentle click audio for button/chat interactions and a separate playful sound for Toss, while allowing audio failures without breaking gameplay. Use smooth idle and gesture/dance/walk/run animations if available on the cat model. Keep the companion safe and privacy-preserving: no microphone, camera, copying, or private-access behavior, and no monetization. Maintain state for coins, mood, outfit, current location, toss-in-progress, last speech, and active sparkles. The game should expose a readable game-state function containing these values and a patch function for coins, mood, outfit, and cat position, but do not show debug overlays in the player UI. Use Three.js-style real-time rendering, shadows, fog, model loading, and responsive resizing.

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