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Ame Frozen Moment

  • 3d
  • third-person
  • action-rpg
  • fantasy
  • exploration
  • browser-game
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Mizushina Yamada built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Ame Frozen Moment yet. Play it, then tell Mizushina Yamada what you would add next.

Make your own game

Ame Frozen Moment was built by Mizushina Yamada with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Ame Frozen Moment opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Ame Frozen Moment

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person action RPG titled “Ame: Frozen Moment.” Use a dark navy twilight environment with fog, soft bloom-like emissive effects, realistic soft shadows, and a clean anime/fantasy academy-outskirts mood. The player character is Ame, a stylized female adventurer with silver hair, glasses, and a skull accessory, shown from behind in a third-person camera that follows at roughly 7 units distance. She can move with WASD, look with the mouse, sprint with Shift, and jump/dodge with Space. Use an animated idle/run character model and a spacious explorable outdoor map.

Build the world as a large flat grassy region surrounded by distant dark mountain silhouettes. Include a broad academy path near the starting area, a vertical river on the left side of the map, a central academy building at approximately (0,-10) with pale blue-gray walls and a purple four-sided roof, a west-side house, an east-side house, an abandoned factory in the northeast, scattered low-poly trees and rocks, and a glowing purple crystal marking a mysterious final area in the far southeast. Add fog that obscures the distance. Populate the map with simple NPCs made from capsule bodies and spherical heads: Archivist Nao near the academy gate at about (8,-5), and Mira farther west near (-25,20). Nao’s dialogue says: “The river path leads to the old research center. Monsters have been gathering near the factory.” Mira’s dialogue says: “The academy girls say Frozen Moment is not just a spell—it is a choice.”

Add four hostile creatures placed around the region: two Ghosts, an Armabee/Bee, and a large Orc Skull. Ghosts have 500 HP and deal 90 damage, the Bee has 1,000 HP and deals 70 damage, and the Orc has 5,000 HP and deals 120 damage. Enemies pursue Ame when within 24 units, moving toward her until close, then attack every 1.5 seconds at melee range. Defeated enemies disappear and award XP equal to 40% of their maximum HP; defeating one also restores 80 KP. The player starts with 2,000/2,000 HP, 1,500/1,500 KP, and 0 XP. If HP reaches zero, reset HP and return Ame to the starting position near (0,0,8).

The basic attack is Left Mouse Button. It targets the nearest living enemy within 8 units and deals 120 damage; while Frozen Moment is active, damage is tripled. Precision Boost increases attack damage by 25%. The special ability is “Q · Frozen Moment”: if an enemy is within 10 units, consume 250 KP, start an 8-second cooldown, and freeze that enemy for 3 seconds. Show a bright cyan/ice torus ring attached around the frozen enemy. The Frozen Moment damage multiplier applies during the 3-second frozen period. Display the ability status as “READY · 250 KP” when usable, or “COOLDOWN X.Xs” during cooldown.

Create a persistent HUD matching the reference: dark translucent navy panels with thin blue-lavender borders, rounded corners, and a subtle glass/blur appearance. In the upper-left show “AME // FROZEN MOMENT,” then HP, KP, and XP labels with numeric values and horizontal bars. HP uses a pink-to-peach gradient, KP uses a periwinkle-to-pale-blue gradient, and XP uses a gold gradient. In the upper-right show the field note “FIELD NOTE // ACADEMY OUTSKIRTS” and initial objective text “Find Archivist Nao near the academy gate. Press E to talk.” At the lower-left show “Q · Frozen Moment” and its current readiness/cooldown. At the lower-right show a small minimap labeled “ACADEMY REGION,” with a gold player dot and two fixed blue city/academy dots. When near an NPC or enemy, show a centered interaction prompt such as “E · Talk to Nao” or “LMB · Attack Ghost.”

Pressing E near an NPC opens a bottom-centered dialogue card with the speaker name, dialogue text, and Close button. At Archivist Nao, allow the academy XP shop to open, showing “ACADEMY XP SHOP,” the subtitle “Permanent upgrades — saved locally,” and a grid/list of permanent upgrades purchasable with XP: Cryo Enhancement I (200 XP), Precision Boost (300 XP), Cryo Enhancement II (400 XP), Overcharge (700 XP), KP Regeneration (1000 XP), and HP Regeneration (2000 XP). Purchased upgrades show OWNED and cannot be purchased again. HP Regeneration increases maximum HP by 1,000; KP Regeneration increases maximum KP by 1,000; Precision Boost increases attack damage by 25%. Save XP, upgrade ownership, and expanded maximums to local storage and restore them on reload. Update the field-note text after Nao interaction to indicate that Nao mentioned the factory and research center and that the player should keep exploring. Include a small control hint: “WASD move · Mouse look · Shift sprint · Space dodge/jump / Left click attack · Q Frozen Moment · E interact.”

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