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Alikhan: Path of Justice

  • 3d
  • exploration
  • educational
  • third-person
  • historical
  • civic
  • low-poly
0
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Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Alikhan: Path of Justice was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Alikhan: Path of Justice opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Alikhan: Path of Justice

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person exploration game titled “ALIKHAN: PATH OF JUSTICE.” The player explores a stylized fictional steppe settlement and completes exactly three educational/civic missions. Use Three.js or an equivalent real-time 3D engine with a follow camera positioned behind and above the player, mouse-controlled orbit/look, atmospheric dark blue fog, soft shadows, and a warm low-poly/stylized visual style. The scene should be an approximately 80-by-80 flat ochre-brown steppe ground plane, bounded by movement limits around x/z ±34. Add scattered simple gray stones, several sparse stylized trees, and a settlement area containing: a large beige cylindrical yurt/archive building at roughly (-9, 0, -4), with a domed upper half and a teal ornamental ring on top; a brown document chest near it at (-7.2, 0.55, -4); a dark archive doorway; a blue-green pedestal and gold sign around (5, 0, -8); and a wooden civic noticeboard with two legs around (10, 0, 5). Also place a decorative line of teal torus/ring ornaments across the foreground near z=9. Use warm sunlight, cool fill/rim lighting, fog, and cast/receive shadows. The player starts at (0, 0, 8), initially represented by a simple teal capsule-like humanoid with a gold scarf/torus accent; if available, replace it with a generic adventurer humanoid model and idle animation, without requiring the external model to function.

Core controls: WASD or arrow keys move relative to the camera orientation; Shift runs faster; clicking the canvas requests pointer lock and mouse movement controls yaw/pitch; movement is normalized and the avatar rotates toward travel direction. Show a small circular crosshair at screen center. The on-screen help text should read “WASD / arrows move · mouse look · Shift run · Space jump · E interact” (Space may be displayed as help text but need not implement a jump if matching the source mechanics). Press E near an interactable object, within about 3.2 world units, to open its modal interaction panel. Prevent movement while a modal is open.

Build a fixed HUD over the 3D view. At the upper left show the title in uppercase, “ALIKHAN: PATH OF JUSTICE,” and the subtitle “Historically inspired exploration • fictional gameplay scenario.” Beneath it show a dark translucent rounded mission panel with gold border/ornament and these three checklist items: “1. Find the historical document”, “2. Answer the Alikhan question”, and “3. Resolve a civic scenario”. Completed missions become green and struck through. At upper right show “Score 0” initially and “0 / 3 missions,” updating as missions are completed. At the bottom center show a rounded dark prompt: initially “Explore the steppe settlement. Move with WASD, look with the mouse, interact with E.” When close to an object, replace it with its interaction label, such as “Press E to inspect the historical document,” “Press E to answer the Alikhan question,” or “Press E to resolve the civic scenario.” Use cream text, dark navy translucent panels, thin muted-gold borders, and gold/teal decorative symbols.

Mission 1: interacting with the document chest or archive doorway completes “Find the historical document,” awards 100 points, and opens a modal titled “Historical document discovered.” Explain that the prop represents a period document and does not reproduce a quotation; state that historically Alikhan Bokeikhanov was a leader of the Alash movement and chairman of the Alash Orda government. Include a Continue button to close the modal.

Mission 2: interacting with the gold sign at the pedestal opens “Question 2 · History check” and asks “Which statement is historically supported?” Present three buttons: “A. He led the Alash movement and chaired Alash Orda,” “B. He was a medieval khan,” and “C. He founded a modern football club.” Only A is correct. A correct answer awards 150 points, marks the mission complete, and shows a correction modal explaining that Alikhan Bokeikhanov (1866–1937) was a Kazakh political and public figure associated with the Alash movement and chaired the Alash Orda government, with a Continue button. Wrong answers do not award points and show “Not this one. Choose the statement supported by the historical record.” with a Try again button.

Mission 3: interacting with the civic noticeboard opens “Modern civic scenario” and asks: “A public noticeboard is damaged and contains important community information. What is the most responsible first step?” Present: “A. Report it through the proper local channel and help preserve accurate information,” “B. Ignore it because it is not your property,” and “C. Remove all notices and post rumors.” Only A is correct. A correct answer awards 200 points, marks the mission complete, and shows “Mission complete.” followed by an explanation that civic responsibility includes protecting shared information and using lawful, constructive channels. Wrong answers show “Try again. Choose the lawful, constructive response.” After continuing from the third mission, if all three are complete, show a victory modal with gold/teal ornaments, “VICTORY — PATH OF JUSTICE,” and “You completed all three missions and earned 450 points.” Include the note that the game separates verified context from fictional exploration and modern scenario design and does not present the settlement or dialogue as a real historical scene. Provide a “Play again” button that reloads/restarts the game.

Use simple collision-free open exploration as in the source, with the three interactables as the only mission objects. Maintain score, completion count, mission flags, player position, and victory state. Do not invent combat, enemies, weapons, health, inventory, or additional historical claims beyond the explicitly shown Alash/Alash Orda context. Keep the educational framing clear that the settlement is fictional/gameplay scenery, while the historical statement is presented as supported context.

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