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Aero Volleyball

  • 3d
  • sports
  • volleyball
  • arcade
  • mobile
  • third-person
  • pastel
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Gabriel Conceição built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Aero Volleyball yet. Play it, then tell Gabriel Conceição what you would add next.

Make your own game

Aero Volleyball was built by Gabriel Conceição with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Aero Volleyball opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Aero Volleyball

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a mobile-friendly 3D arcade volleyball game titled “Aero Volleyball,” viewed from a third-person camera behind and slightly above the player on the near side of the court. Use a bright Frutiger Aero visual style: a cyan sky with soft fog, a green circular grass-like horizon/ground, a pale blue rectangular volleyball court, soft white court lines, glossy pastel materials, strong soft shadows, floating stylized white clouds, and translucent glass arena walls around the play area. Add simple decorative arena columns/walls near the far corners. The court is approximately 11 units wide by 18 units long, divided across the middle by a semi-transparent white wireframe net with white top tape and slim cyan poles. Keep the camera focused on the player and ball, with the far-side opponent visible beyond the net.

The player is a simple low-detail humanoid made from primitives: a large glossy cyan spherical torso, cream spherical head, and cream capsule arms and legs. Place the player on the near side around the back half of the court; the player can run left/right and around the near side using a virtual joystick or drag movement control, with movement clamped to the near court bounds. The character rotates to face the ball. Opposite the net is an autonomous rival with the same primitive humanoid design but a glossy pink/red torso; it tracks the ball horizontally on its side, stays within its side boundaries, and automatically returns the ball when it is close and low enough. There are no visible facial features.

Use a white volleyball represented by a small glossy white sphere. Start each rally with the ball airborne over the player’s side, then simulate gravity and velocity in 3D. The ball must bounce/continue through the rally, reflect from the side boundaries, and award a point when it hits the ground or travels beyond an end line. The player attacks by pressing a large circular orange/yellow button labeled “REBATER” at the lower right; the hit only succeeds when the player is within roughly 3 units of the ball, the ball is below about head height, and the hit cooldown has expired. A successful player hit launches the ball upward and toward the opponent’s side, with horizontal direction influenced by the ball’s offset from the player. The AI’s return launches it upward toward the player. After each point, reset the ball to the scoring side for a new rally. First side to reach 7 points wins and stops play.

Build the HUD as fixed, rounded, semi-transparent white panels over the 3D view. At the top center show “AERO VOLLEYBALL” in blue uppercase lettering and a large score formatted like “0 : 0.” At the bottom center show the Portuguese instructional text “Arraste o joystick para correr • Rebata no tempo certo.” Put the orange gradient circular “REBATER” button at bottom right with a white border and soft shadow. On game over, display a translucent overlay and centered white rounded card with a blue heading reading either “Você venceu!” or “A máquina venceu,” final score text in Portuguese, and a rounded cyan “Jogar novamente” button that resets the score, player positions, and rally. Make the layout responsive for portrait mobile screens and desktop, with touch input and pointer input supported.

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