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Arcade › 2078 Kayıp Gelecek
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Alperen Kağan Acısu built it with Cinevva, so it works on a phone or a tablet too.
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2078 Kayıp Gelecek was built by Alperen Kağan Acısu with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix 2078 Kayıp Gelecek opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-playable third-person 3D action-collection game titled “2078: Kayıp Gelecek” (Turkish UI). Set it in a dark futuristic Neon District at night: a large flat city ground with a dark central road, a grid of thin glowing cyan and magenta neon lane lines, fog, and several blocky glass/metal skyscrapers around the road. Buildings should have horizontal cyan and pink glowing windows and roof accents. Add floating holographic signs reading “CHRONO // 2078”, “RESIST”, and “SECTOR 9”. Use a very dark navy background, cyan/magenta emissive lighting, bloom-like glowing materials, and a cyberpunk sci-fi aesthetic. Use a perspective third-person camera following the player from behind at roughly 7 units away, with mouse/touch camera control and movement controls. The player is a humanoid sci-fi female/space-soldier model called the Chronoguard, starting near the front of the district at approximately (0,0,12), holding a futuristic blaster. The player can move with WASD and jump with Space; on mobile provide a virtual joystick and tapping the screen fires. Desktop mouse movement controls the third-person view, and left click fires. Display a centered cyan crosshair. Player movement should be smooth, with walking/running animation when available, gravity and jumping. The core mission is: collect three glowing clues left by good robots, defeat or avoid hostile defense robots, then reach the time machine. Place exactly three collectible clues around the district, approximately at (-4,-11), (11,16), and (-19,23). Each clue is a hovering cyan faceted crystal/core surrounded by a rotating cyan ring. When the player comes within about 2.2 units, hide the clue, increment the clue count, add 250 score, and show a brief Turkish notification such as “İYİ ROBOT İPUCU 1/3”. Once all three are collected, change the mission text to “TÜM İPUÇLARI TOPLANDI · ZAMAN MAKİNESİNE GİT”. Spawn exactly five hostile animated mech/robot enemies at roughly (-10,-10), (12,-5), (-13,18), (16,24), and (0,-27). They should visibly face and slowly pursue the player when nearby, damage the player on proximity and occasionally while within attack range, and each have 3 hit points. Plasma shots travel forward from the player’s position in the facing/camera direction at high speed, expire after a short lifetime, and damage enemies on collision. Each hit gives 30 score; when an enemy reaches zero health, hide/disable it, give an additional 180 score, and show a notification like “DÜŞMAN ROBOT DEVRE DIŞI”. Firing increments a shot counter internally and shows “PLAZMA ATIŞI”. The player starts with 100 energy/health. Enemy contact should reduce energy gradually, and reaching zero ends the game with the Turkish message “SİSTEM ÇÖKTÜ · YENİLE”. Build a time machine altar at the far end of the road around (0,0,-34): a dark purple glowing square base, four slim alternating cyan/magenta pillars, and a bright purple torus-knot-like energy core hovering above it. After all three clues are collected, reaching within about 7 units of this altar wins the game, adds 1000 score, and shows “ZAMAN SIÇRAMASI HAZIR”. Stop gameplay after victory or game over. Use a fixed HTML/CSS HUD over the canvas. At the top left show the brand “2078: KAYIP GELECEK” and mission text initially “İPUCU ARA · NEON DISTRICT”. At the top right show three translucent dark stat cards with cyan borders: energy initially 100 labeled “ENERJİ”, score initially 0 labeled “SKOR”, and clues “0 / 3” labeled “İPUCU”. At the bottom center show “WASD / JOYSTICK · SOL TIK ATEŞ · SPACE SIÇRA”. Use a dark translucent sci-fi panel style, cyan outlines, magenta accent text, Orbitron-like techno headings, scanline/repeating-line texture, and cyan glow. Before gameplay, cover the screen with a centered start panel over a radial navy/black gradient. The panel should have the eyebrow “CHRONO-RESISTANCE // 2078”, a large two-line title “KAYIP” and cyan “GELECEK”, the Turkish story text “Zaman çizgisi kırıldı. Neon District'in savunma ağını aş, iyi robotların bıraktığı üç koordinat ipucunu topla ve zaman makinesine ulaş.”, and a cyan outlined button labeled “SİSTEMİ BAŞLAT”, plus the legend “Masaüstü: WASD + mouse · Mobil: joystick + ekrana dokun”. Hide this start screen after clicking the button and show a brief start notification “GÖREV BAŞLADI · İPUÇLARINI TOPLA”. Ensure the composition is responsive for portrait mobile screens as well as desktop.