Unity cancels the Runtime Fee
On September 12, 2024, Unity officially cancelled the Runtime Fee for all game-making customers, effective immediately.
What changed
- No per-install fees for any game, on any version of Unity
- Return to seat-based subscription model
- Free (Personal) tier revenue cap increased to $200,000/year
- Unity 6 users can optionally remove the "Made with Unity" splash
Pricing changes (effective January 1, 2025)
- Unity Pro: increased ~8% to $2,200/year
- Unity Enterprise: increased ~25%
- Companies with $25M+ revenue/funding require Enterprise tier
Why it matters
The Runtime Fee had caused significant uncertainty for developers planning budgets and business models. Its cancellation restores predictability to Unity's pricing.