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Unity cancels the Runtime Fee

On September 12, 2024, Unity officially cancelled the Runtime Fee for all game-making customers, effective immediately.

What changed

  • No per-install fees for any game, on any version of Unity
  • Return to seat-based subscription model
  • Free (Personal) tier revenue cap increased to $200,000/year
  • Unity 6 users can optionally remove the "Made with Unity" splash

Pricing changes (effective January 1, 2025)

  • Unity Pro: increased ~8% to $2,200/year
  • Unity Enterprise: increased ~25%
  • Companies with $25M+ revenue/funding require Enterprise tier

Why it matters

The Runtime Fee had caused significant uncertainty for developers planning budgets and business models. Its cancellation restores predictability to Unity's pricing.

References