Unity 6.1 adds WebGPU support
Unity 6.1, released in April 2025, adds WebGPU as a supported graphics backend for web builds.
What's included
- WebGPU backend for browser builds and Instant Games
- Improved web performance and stability
- Enhanced debugging tools for web exports
- Instant Games platform support expansion
Why it matters
Unity catching up on WebGPU means the most-used game engine now offers a modern path to browser deployment. Developers can target WebGPU for better performance while falling back to WebGL for compatibility.
Considerations
- Test early for build size and load times
- WebGPU support varies by browser
- Keep shaders and assets optimized
- Some browser APIs may not be implemented