Spike 55 · terrain shading
FPS—
Mouseorbit · wheel zoom
Spike 55 — sandbox for triplanar + splatmap + hex-tile sampling.
Single 200 m × 200 m plane with a coarse displacement, four
Poly Haven layers (rocky_terrain_02 · marble_cliff_03 · snow_02 ·
aerial_beach_01), and a TSL material that exposes every knob via the
panel. Goal: get a canonical Heitz-Neyret hex-tile working at the
rock cliff face before re-integrating into spike 48.
Booting…