Spike 44 · Meshlet/Nanite

Booting...
FPS
CPU ms / frame
GPU ms (T0+T1)
GPU ms (vis pass 1)
GPU ms (vis pass 2)
Total instances
Visible instances
Cull ratio
Draw calls
Triangles
By LOD
By prop kind
Hi-Z (T3)
Hi-Z clusters

Render path

T0Forward baseline (no cluster cull)
T1Forward + per-cluster CPU frustum cull
T2GPU compute cull → drawIndirect
T3Vis-buffer + material classification

Camera preset

C1Ground horizon-look (worst-case overdraw)
C230° tilt-down (spike 40 setup)
C3Top-down (LOD-stress + frustum cull)
T/Y/U/I render path T0/T1/T2/T3 · C cycle camera preset · Drag orbit · Scroll zoom · Right-drag pan · F toggle fog · B show cluster bboxes · T3: H Hi-Z cull · V Hi-Z viz · [/] Hi-Z mip